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3DS Max 50 Cal Tutorials


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50 Cal Gun in 3ds Max Part 6 >> Opacity Map in Photoshop
50 Cal Gun in 3ds Max Part 6 >> Opacity Map in Photoshop
For the 50 Cal gun we need full transparency for the holes in the first gun segment.
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Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 1
Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 1
Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 1
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Model a 50 Cal Gun in 3ds Max >> Part 4.1: Diffuse(Color) Map in Photoshop.
Model a 50 Cal Gun in 3ds Max >> Part 4.1: Diffuse(Color) Map in Photoshop.
Continue our 50 caliber gun project in 3ds Max. We will apply a Diffuse Map using Photoshop.
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Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2
Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2
UVW Unwrapping the 50 Cal gun in 3ds Max
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Model a 50 Cal Gun in 3ds Max - Part 3.1 - Normal Map in Photoshop
Model a 50 Cal Gun in 3ds Max - Part 3.1 - Normal Map in Photoshop
Build a Normal Map in Photoshop
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50 Cal Gun in 3ds Max Part 6 >> Opacity Map in Photoshop
50 Cal Gun in 3ds Max Part 6 >> Opacity Map in Photoshop
The basics of a Opacity map is to add transparency to parts of your model. In a Opacity map there is just black, grey or white colors. The Black areas allow for full transparency, Grey allows semi transparency and White blocks any transparency. For the 50 Cal gun we need full transparency for the holes in the first gun segment.
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50 Cal Gun in 3ds Max >> Part 5.1: Specular Map in Photoshop.
50 Cal Gun in 3ds Max >> Part 5.1: Specular Map in Photoshop.
In a Specular map there is just black, grey or white colors. The white areas allow full Specular light, the gray not so much, and the black blocks any Specular lighting. For the 50 Cal we will use the brightest highlights where we want chipped paint to look like shiny steel.
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Model a 50 Cal Gun in 3ds Max >> Part 4.1: Diffuse(Color) Map in Photoshop.
Model a 50 Cal Gun in 3ds Max >> Part 4.1: Diffuse(Color) Map in Photoshop.
The basics of a Diffuse map is to add a color texture that fits over the Normal Map. This Diffuse map is created from the Normal map layers by using Layer style effects. The colors should not be too dark, so as not to block the Normal Map shadows on the model. The light colors, should not be so bright, so as not to block the Normal Map highlights on the model.
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Model a 50 Cal Gun in 3ds Max - Part 3.1 - Normal Map in Photoshop
Model a 50 Cal Gun in 3ds Max - Part 3.1 - Normal Map in Photoshop
In this tutorial we will create a normal map for our 50 Caliber machine gun. The purpose of a Normal Map, is to add extra 3D detail to a model, without adding anymore geometry than is needed.
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Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2
Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2
UV Unwrap the gun in 3ds Max The purpose of unwrapping, is to lay out the surface areas of the model, and then export it as a bitmap. It will become the Template in your paint program that with help you build texture maps for your model. But first we have to lay out the surface areas with a modifier called an Unwrap UVW modifier.
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Box Model a 50 Caliber Heavy Machine Gun in 3ds Max
Box Model a 50 Caliber Heavy Machine Gun in 3ds Max
It's easy to Box Model man made things in 3ds Max. Modeling the gun consists of boxes and cylinders and shaping them to match a background image. You don't need to be an artist to create texture maps. The PhotoShop or Gimp paint programs do all the work for you. You just use the various filters and layer style effects to create the realistic detail.
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