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3DS Max Attach Tutorials


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Modeling a Petrol Drum
Modeling a Petrol Drum
You will learn how to model a petrol drum, how to use soft selection, attach objects, and more in this 3DS Max how-to.
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Attaching an Animatable Head to an Animatable Body
Attaching an Animatable Head to an Animatable Body
This is a tutorial on how to attach an animatable head to an animatable body in Max 4.
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Simulating Rope in reactor
Simulating Rope in reactor
Model rope in 3DS Max using Reactor rope and attach it to rigid bodies.
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Human Character Modeling - Attaching Geometry
Human Character Modeling - Attaching Geometry
In this part of tutorial we would be learning how to attach different body parts that modeled separately to create a complete human character. Follow the below link for more detail....
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3D Toys Animation
3D Toys Animation
Learn the animation basics and looping in Cinema 4D. Although this won't teach you on the artwork part, you will learn how to animate it and there's a demo video attached. If you have any question, please leave a comment. I will additionally write more tutorials on this if needed.
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What to do After the Morpher Modifier
What to do After the Morpher Modifier
-This is to teach you what you need to do after you have set up your character for morpher animation. -Why you detach the head from the rest of the character. -How to reattach the head to the body with out loosing your morpher modifier. -The modified stack placement for the skin and UVW unwrap modifiers.
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Learn how to make rope in reactor
Learn how to make rope in reactor
In this tutorial you will learn how to simulate rope in reactor and how to attach the rope to other rigid bodies.
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Advanced particle system
Advanced particle system
In this tutorial we learn to setup diverse types of particles systems, attach it to Glu3D and deflectors, also a special link of geometry.
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Attaching an animatable Head to an animatable Body
Attaching an animatable Head to an animatable Body
Attaching an animatable Head to an animatable Body
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Face replacement Tutorial - tracking a human face onto a lizard
Face replacement Tutorial - tracking a human face onto a lizard
In this visual effects tutorial I will run you through how to successfully track a camera shot in pftrack, one which includes both camera motion and also object motion. Following on from this I show you how to to export the tracking data in order to use it in 3ds Max, before going on to attaching a model to the data, setting up the textures and materials in post, before briefly touching on some possible compositing methods for a shot of this type.
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Your first scene
Your first scene
This tutorial will introduce you to 3D Studio Max. It tells you how to make simple objects, how to attach textures and how to render your scene. This tutorial is based on 3D Studio Max R3 but other versions can be used.
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Using the Connect object
Using the Connect object
This tutorial will help you understand how to use the Connect Object to connect different objects in your scene so they blend in smoothly. This method is much better then using Boolean because it gives a much better result (polygon wise) and you can apply MeshSmooth Modifier afterwards, without getting weird results. It can be very useful in attaching perfectly round geometry to a square/rectangular surface.
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Attaching Polygons Together video tutorial
Attaching Polygons Together video tutorial
* Attaching polygon shapes to each other
* Using attach shape a non destructive shape join
* Using boolean union to connect shapes
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