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3DS Max Tags
Featured Photoshop templates - professional ready to use designs for your next project
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3DS Max Bake Tutorials
Baking GI Shadows into a Single Texture
Hello and welcome to this exercise about how to bake Global Illumination into just one texture.
Treasure chest - How to bake correctly normal and ambient occlusion maps
I've wrote a little tutorial trying to give a few tips about baking normal and ambient occlusion maps for a game prop. I hope you'll find it useful.
Ambient Occlusion / Bake for Max
You can now also create an inexpensive ambient occlusion / bake through the use of 3ds Max's Light Tracer & Render to Texture function. Save texturing time down the road for game art !