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3DS Max Bake Tutorials


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Baking GI Shadows into a Single Texture
Baking GI Shadows into a Single Texture
Hello and welcome to this exercise about how to bake Global Illumination into just one texture.
Difficulty:
Treasure chest - How to bake correctly normal and ambient occlusion maps
Treasure chest - How to bake correctly normal and ambient occlusion maps
I've wrote a little tutorial trying to give a few tips about baking normal and ambient occlusion maps for a game prop. I hope you'll find it useful.
Difficulty:
Ambient Occlusion / Bake for Max
Ambient Occlusion / Bake for Max
You can now also create an inexpensive ambient occlusion / bake through the use of 3ds Max's Light Tracer & Render to Texture function. Save texturing time down the road for game art !
Difficulty:
Search Term(s) (1): bake