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3DS Max Gun Tutorials


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Quick Polygon Creation in Topogun
Quick Polygon Creation in Topogun
In this lesson, Stephen Wells is going to give a quick overview of how to create new geometry over an existing high resolution mesh while using the Topogun software. This is a good one for those of you looking to retopologize outside of zBrush, so don't miss it! https://www.3dmotive.com/
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50 Cal Gun in 3ds Max Part 6 >> Opacity Map in Photoshop
50 Cal Gun in 3ds Max Part 6 >> Opacity Map in Photoshop
For the 50 Cal gun we need full transparency for the holes in the first gun segment.
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Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 1
Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 1
Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 1
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“TF2 Sentry Gun” Modeling – Day 2
“TF2 Sentry Gun” Modeling – Day 2
In this tutorial authored by Cgtuts+’s own Chris Tate, you will learn how to model, uvmap and textur
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Model a 50 Cal Gun in 3ds Max >> Part 4.1: Diffuse(Color) Map in Photoshop.
Model a 50 Cal Gun in 3ds Max >> Part 4.1: Diffuse(Color) Map in Photoshop.
Continue our 50 caliber gun project in 3ds Max. We will apply a Diffuse Map using Photoshop.
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Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2
Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2
UVW Unwrapping the 50 Cal gun in 3ds Max
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Model a 50 Cal Gun in 3ds Max - Part 3.1 - Normal Map in Photoshop
Model a 50 Cal Gun in 3ds Max - Part 3.1 - Normal Map in Photoshop
Build a Normal Map in Photoshop
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“TF2 Sentry Gun” Modeling – Day 1
“TF2 Sentry Gun” Modeling – Day 1
In this tutorial authored by Cgtuts+’s own Chris Tate, you will learn how to model, uvmap and textur
Difficulty:
3ds Max Tutorial | Modeling a Gun
3ds Max Tutorial | Modeling a Gun
Learn modeling and unwrapping in 3ds Max. Includes tutorials for all applied texture maps: Normal map, Diffuse map, Specular map, and Opacity map. Use Gimp or Photoshop to design the textures.
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Model a WWII Ball Gun Turret in 3ds Max
Model a WWII Ball Gun Turret in 3ds Max
Watch cool 3ds Max Animation of a turret gunner in a brief encounter with German HO-229 wing jets. Actually called the "Sperry Ball Turret", it was used on B-17 and B-24 bombers of WWII. This first of 4 tutorials is on modeling the Ball Turret in 3ds Max. You will use background pictures as an aid while you model.
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50 Cal Gun in 3ds Max Part 6 >> Opacity Map in Photoshop
50 Cal Gun in 3ds Max Part 6 >> Opacity Map in Photoshop
The basics of a Opacity map is to add transparency to parts of your model. In a Opacity map there is just black, grey or white colors. The Black areas allow for full transparency, Grey allows semi transparency and White blocks any transparency. For the 50 Cal gun we need full transparency for the holes in the first gun segment.
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50 Cal Gun in 3ds Max >> Part 5.1: Specular Map in Photoshop.
50 Cal Gun in 3ds Max >> Part 5.1: Specular Map in Photoshop.
In a Specular map there is just black, grey or white colors. The white areas allow full Specular light, the gray not so much, and the black blocks any Specular lighting. For the 50 Cal we will use the brightest highlights where we want chipped paint to look like shiny steel.
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Model a 50 Cal Gun in 3ds Max >> Part 4.1: Diffuse(Color) Map in Photoshop.
Model a 50 Cal Gun in 3ds Max >> Part 4.1: Diffuse(Color) Map in Photoshop.
The basics of a Diffuse map is to add a color texture that fits over the Normal Map. This Diffuse map is created from the Normal map layers by using Layer style effects. The colors should not be too dark, so as not to block the Normal Map shadows on the model. The light colors, should not be so bright, so as not to block the Normal Map highlights on the model.
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Model a 50 Cal Gun in 3ds Max - Part 3.1 - Normal Map in Photoshop
Model a 50 Cal Gun in 3ds Max - Part 3.1 - Normal Map in Photoshop
In this tutorial we will create a normal map for our 50 Caliber machine gun. The purpose of a Normal Map, is to add extra 3D detail to a model, without adding anymore geometry than is needed.
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Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2
Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2
UV Unwrap the gun in 3ds Max The purpose of unwrapping, is to lay out the surface areas of the model, and then export it as a bitmap. It will become the Template in your paint program that with help you build texture maps for your model. But first we have to lay out the surface areas with a modifier called an Unwrap UVW modifier.
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