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3DS Max Indirect Illumination Tutorials
Simulating Global or Indirect Illumination with Mental Ray
Learn some tip and trick for simulating global and indirect illumination using Mental Ray and 3DS Max in this tutorial.
Ambient Occlusion Animation tutorial
How to generate a lighting system that will produce good indirect illumination without using FG.
Ambient Occlusion Animation tutorial by Dani Ohayon
In this tutorial, Dani Ohayon explains how to generate a lighting system that will produce good indirect illumination without the use of Final Gather.
Creating an Environment in 3d Max using Vray; Part 5
Part five of "Creating an Environment in 3d Max using Vray", this section covers setting up the lighting using Vray, using both direct and indirect illumination.
Indirect illumination Concept
Hello! We are pleased to share with you a new portion of 3d stuff. Continuing the theme of the correct configuration of V-Ray renderer, in this and the following three tutorials, we look into the second important part of V-Ray settings, the Indirect illumination. To understand the setups of indirect illumination in V-Ray and any other render engine it is worth to find out what is indirect illumination, and why it is important to photo-realistic rendering.
VIDEO: Irradiance Particles and HDRI Rendering
In this video taken from our “Rendering with SOFTIMAGE|XSI v.II: mental ray” training product, we will get to see how to use the new irradiance particles indirect illumination algorithm and combine it with image based lighting using HDRI rendering.
Simulating Global/indirect Illumination with Mental Ray
Learn to make beautiful indoor and outdoor renders using Mental Ray.