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3DS Max Tags
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3DS Max Part 02 Tutorials
Create a Castle Scene Part 02_Modeling
Part 02 of 19 Finishing up the Door in outer Wall Compound Objects Cut Tool Connect Vertex tool Create Short Cut keys in 3D Studio max Create the Draw Bridge
Create Sparks Part 02
-Part 02 of 02 -Rendering out all the peaces of the sparks shot -Importing the peaces for the shot into After Effects -Composite everything together and added extra effects to the shot.
Character Modeling in Max Part 02
-Part 02 of 12 -Start Editable Poly Modeling a character in 3D studio max -Create a cylinder in the head area and apply a Spherify modifier to the cylinder -Convert to editable poly -Create the head and neck for the character -Set your cylinder to be see through to help the modeling process. (Alt+X)
Unwrapping and Texturing a Character in Max Part 02
-Part 02 of 03 -Unwrap the rest of the character using the Pelt system and Relax tools -Place all the unwraps inside the blue box for export. -Cover the Pack UV's tool
Car Lights Part 02
-Part 2 of 2 -Finishing modeling of the lights with Bollean tool. -Set rendering to mental ray. -Working the the Materials for the car lights
Rigging a Cartoon Car Part 02
-Part 2 of 3 -Create bone and IK for automated Overlapping animation -Setting up center axel for rig with select and link and look at constraint -Setting up controllers for front and back car lift -Setting up all the select and link options -Finishing the shocks with position constraints -Wheel Look at constraints -Add a spring position controller
Car Modeling in 3D Studio max Part 02
-02 of 16 -Start Face modeling out the front and back fenders of the car in 3D studio max -Moving on to modeling out the front bumper of the car -Then building the front hood and the side skirts of the car -Using Photoshop to set up the images to be put into 3D studio max -Setting up the image plans in 3D studio max for modeling -Resizing the images in Photoshop to optimize for 3D studio max
3d Compositing Guide - Part 02
The second part of my non-application specific guide to rendering with passes, and compositing with for your 3d.