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How to model a bicycle in 3ds max 2015.
How to model a bicycle in 3ds max 2015.
This tutorial will show you in 8 different parts how to model a bicycle.
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Volkswagen Beetles model in Maya Chapter 12
Volkswagen Beetles model in Maya Chapter 12
Welcome to the 12th chapter of the Car modeling series. In this chapter we will work on the detailing of the different car body parts in Autodesk Maya, like front fender the door and roof and also move on to the junction of the hood and front windshield. Hope you will enjoy
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Texturing Sad Mike
Texturing Sad Mike
Texturing Sad Mike is split in two parts. Both parts are about texturing Sad Mikes head.
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3ds Max: Applying biped to mesh
3ds Max: Applying biped to mesh
You can do this in 3ds Max through a process called skinning. ... Apply Skin or Physique to all parts of the mesh, not just the main body.
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Architectural Multistorey Building Tutorial – Part Four – Applying Material and Rendering
Architectural Multistorey Building Tutorial – Part Four – Applying Material and Rendering
In this part of tutorial series on modeling "Architectural Multistorey Building" the author is going to show you how to apply material different parts of the building and then go throughs the process of texturing and placing lights and camera in the scene and finally rendering the scene using V-Ray rendering engine in 3ds Max application. Follow the below link for more details.....
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Male Character Modeling - Unwrapping Face, Ear, Arm and Palm
Male Character Modeling - Unwrapping Face, Ear, Arm and Palm
In this part of tutorial we would be learning how to unwrap a face, which is most complicated part compared to other parts, and then we shall proceed further and do the same for ear, arm and palm in 3ds Max. Follow the below link for more details.....
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Human Character Modeling - Attaching Geometry
Human Character Modeling - Attaching Geometry
In this part of tutorial we would be learning how to attach different body parts that modeled separately to create a complete human character. Follow the below link for more detail....
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50 Cal Gun in 3ds Max Part 6 >> Opacity Map in Photoshop
50 Cal Gun in 3ds Max Part 6 >> Opacity Map in Photoshop
The basics of a Opacity map is to add transparency to parts of your model. In a Opacity map there is just black, grey or white colors. The Black areas allow for full transparency, Grey allows semi transparency and White blocks any transparency. For the 50 Cal gun we need full transparency for the holes in the first gun segment.
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Texture Map the Flying Wing in 3ds Max.
Texture Map the Flying Wing in 3ds Max.
Use the Unwrap UVW modifier to lay out the surface areas of the model. Then render the layout to a PNG template to use in your paint program. The Texture maps include: Diffuse Map (the base color map) Normal Map (adds more 3D detail to the model) Specular Map (adds reflection to parts of the model) This will bring the model visually to life. Finally, we will Render a scene of the Flying Wing with a cloudy sky background.
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Modeling a USB Key in 3DsMax
Modeling a USB Key in 3DsMax
In this tutorial we will create using basic tools in 3dsmax a USB Key made from two parts. First we will choose the right primitive from which we will start our modeling process and slowly by adding details and manipulating the edges we will build the rough shape of the USB Key.
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‘Mini Semi Truck’ Modeling – Day 3
‘Mini Semi Truck’ Modeling – Day 3
Today we bring you day 3 of the ‘Mini Semi Truck” tutorials series by Cgtuts+ Co-Editor Ben Tate. In today’s post we’ll be building the remaining pieces of the exhaust system, as well as creating the many parts that make up the truck’s fuel tank and step assembly.
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Sword of Darkness
Sword of Darkness
Welcome to my first in-depth tutorial. This tutorial will hopefully teach you how to make such a sword like I have, see the below picture. I will try to cover everything and make it real easy. However, you should be somewhat familiar with 3dsmax! Over some parts of this tutorial I will not cover every single adjustment; I will show the basics of how to create a certain part, then the rest of the job will be left to you along with some tips for the hard parts. This tutorial covers only modeling and will not touch up on texturing/materials/rendering etc.
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How to model a HTC Tattoo android phone
How to model a HTC Tattoo android phone
In this tutorial i will how you how to create an Android phone, the HTC Tattoo model, in 3ds Max and VRay. We will cover both parts, modeling and rendering. If you follow this tutorial well you should achieve an image like the one above. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats.
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Mp3 Player - 3ds Max Modeling Tutorial
Mp3 Player - 3ds Max Modeling Tutorial
Part 1 - Modeling the Mp3 Player Hi guys. Finally i finished the first part of this tutorial. Today i will show you how to create an Mp3 Player using 3ds Max 2011. In this first part i will only cover the 3d modeling process of the Mp3 Player's body. In the next parts we will learn how to make the earphones, create materials, texture the screen and make a studio setup.
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3D Matchmoving - SynthEyes Intense
3D Matchmoving - SynthEyes Intense
This tutorial gives you a introduction and intense view on SynthEyes. We will start easy and very basic and as the tutorial goes along, we will go more into the powerful parts of SynthEyes. We will discuss how to use the solve and export it to the 3d application 3ds max, which will allow you to realisticly integrate 3D objects into your scene.
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