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3DS Max Pose Tutorials


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Creating Customised IES Web Lights for Vray or Mental Ray
Creating Customised IES Web Lights for Vray or Mental Ray
This tutorial will focus mainly on customizing IES web files through the use of Creator IES software, as opposed to general photometric software.
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Methods of Assessment of Creative Art
Methods of Assessment of Creative Art
Each creative person in the course of the activity exposes his artworks on court as spectators, and professional jury. How the inh...
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Sparks and Electric surge 3DSMax Pflow
Sparks and Electric surge 3DSMax Pflow
Sparks and electric surge in 3ds max This time we learn: - Animating materials transparency - Pflow to make sparks particles - Making a surge with a Spline and animate - Making glow post effect inside 3ds max - Compose particles inside AE
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Five Walking Cartoon Cycles
Five Walking Cartoon Cycles
This is not a tutorial for teaching how to work with any armature system, artist will try to teach the main poses and how to animate.
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Compositing Vray Render Elements
Compositing Vray Render Elements
In the following tutorial we will go through the process of rendering an image in separate passes using render elements and compose them afterwards in photoshop.
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3D Animation - Pose To Pose Vs Straight Ahead Part 1
3D Animation - Pose To Pose Vs Straight Ahead Part 1
3d animation tutorial jeff lew pose to pose animation stepped tangents straight ahead animation animation survival kit animators how to animate 3d characters jeff lew 3d animation maya tutorial animation character animation animators maya animations 3ds max animations
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Model a 50 Cal Gun in 3ds Max - Part 3.1 - Normal Map in Photoshop
Model a 50 Cal Gun in 3ds Max - Part 3.1 - Normal Map in Photoshop
In this tutorial we will create a normal map for our 50 Caliber machine gun. The purpose of a Normal Map, is to add extra 3D detail to a model, without adding anymore geometry than is needed.
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Character Rigging & Animation with the help of Physique Modifier Part1
Character Rigging & Animation with the help of Physique Modifier Part1
After the biped is posed to match the character mesh, you apply the physique modifier to the character mesh.
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Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2
Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2
UV Unwrap the gun in 3ds Max The purpose of unwrapping, is to lay out the surface areas of the model, and then export it as a bitmap. It will become the Template in your paint program that with help you build texture maps for your model. But first we have to lay out the surface areas with a modifier called an Unwrap UVW modifier.
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Modeling Aircraft
Modeling Aircraft
Artist been asked to recreate 3d Falcon model which would be later composed both in live action and entirely cg made shots of the movie.
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Ptex workflow (Mudbox -Houdini)
Ptex workflow (Mudbox -Houdini)
Ptex is a texturing system which was developed by Walt Disney Animation Studio for production purposes.
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Pipeline of Animation
Pipeline of Animation
The Dreamworks Animation team use the same stages of production as Pixar when making a film. I suppose its a worldwide standard technique that is used to create CG Films.
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Animating A Run Cycle With Biped
Animating A Run Cycle With Biped
-Create a run cycle with biped in 3D studio max. -You will use the copy and past for poses. -You will use Euler and Workbench to change the tangents of the biped animation.
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Create a Simple Road or Bridge in 3D Studio Max
Create a Simple Road or Bridge in 3D Studio Max
In this 3D Studio Max Tutorial, I want to show you how to create a simple road or bridge. The main purpose of this tutorial is to show the abilities of Loft.
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3d-palace MT6 set for 3ds max and keyshot
3d-palace MT6 set for 3ds max and keyshot
This tutorial shows the complete rapid development of a mid-poly Tie Fighter Interceptor using 3ds Max 2011. You will build the complex forms needed for this distinctive shape and assembly and optimize it for both game model level and for the purposes of visualization. After using 3ds Max 2011 for production of the model it is exported in OBJ format with material groups in place to the 15 day trial of Keyshot (Available from www.keyshot.com) where it is set up to produce a pleasing fast real time render with HDRI lighting and realistic applied materials.
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