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Exporting 3D Max Models Into Unity 3D Engine: Part 2
Exporting 3D Max Models Into Unity 3D Engine: Part 2
This is the second part in our tutorial on exporting 3D Max models into Unity 3D Engine. In this part we show you how to setup scene size, terrain, light and camera.
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Smart Terrain Example using 3DS Max
Smart Terrain Example using 3DS Max
Here we will try to achieve something that looks like the picture in the thumbnail.
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Create Stretchy bones in 3DS Max using Animation Constraints
Create Stretchy bones in 3DS Max using Animation Constraints
This 3DS Max tutorial delves into the techniques needed to create stretchy bones with Animation Constraints. A must read!
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Autodesk 3ds Max Student Program
Autodesk 3ds Max Student Program
3ds max has become a great profession for many individuals. To increase the interest among students for training, Autodesk provides a student program. It is part of the Autodesk Education Community.
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Basic Rain Fall Animation in 3DS Max - Tutorial for Beginners
Basic Rain Fall Animation in 3DS Max - Tutorial for Beginners
Great tutorial for beginner 3DS Max and animation users. You will learn the art of animating rain fall in this tutorial.
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How to create Stretchy bones in 3DS Max using Animation Constraints?
How to create Stretchy bones in 3DS Max using Animation Constraints?
In this detailed tutorial, you will be learning how to create stretchy bones in 3ds max using animation constraints.
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Rigging in 3ds Max Chapter 11 - FK-IK Switch
Rigging in 3ds Max Chapter 11 - FK-IK Switch
Hello welcome to another chapter of rigging in 3ds max 2011. In this chapter we will learn how to create the IK-FK switch in 3ds max 2011. We will use orient constraint for creating the switch. Hope you will enjoy the tutorial.
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Rigging in 3ds Max Chapter 9
Rigging in 3ds Max Chapter 9
In the 9th Chapter of the series Character rigging in 3ds Max with bones we will learn how to rig the hand with IK system . We will use position constrain and swivel angle to create the controllers.
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Rigging in 3Ds Max Chapter7
Rigging in 3Ds Max Chapter7
In the 7th Chapter we will continue to create the rig controllers for the upper body part of the character with the help of constraints. Hope you will enjoy.
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Using SwitfLoop lynda.com
Using SwitfLoop lynda.com
In 3ds Max Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, and games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering.
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Linking objects: 3ds Max Training from lynda.com
Linking objects: 3ds Max Training from lynda.com
demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, and games and virtual worlds.
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How to create terrains in 3d max
How to create terrains in 3d max
A tutorial that shows you how to create terrains in 3ds max following contour lines, in minutes using a free plugin.
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Video : Create Particle Rain with 3ds Max (1/2)
Video : Create Particle Rain with 3ds Max (1/2)
In this tutorial we will be looking at working of particle flow in 3ds max and making basic rain setup
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Create Particle Rain with 3ds Max (Rendering) (2/2)
Create Particle Rain with 3ds Max (Rendering) (2/2)
In this tutorial we will be looking at Rendering particle flow rain particles inside 3ds max.
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Rigging in Max with Bones Chapter-9- Creating hand control with IK system
Rigging in Max with Bones Chapter-9- Creating hand control with IK system
In the 9th Chapter of the series Character rigging in 3ds Max with bones we will learn how to rig the hand with IK system . We will use position constrain and swivel angle to create the controllers.
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