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3DS Max Rock Tutorials
Whiskey on the rocks
In this tutorial you will be guided through the process of the creation of an image inspired in commercial production for Chivas(r). The tutorial is intended to begginer 3ds Max(r) & mental ray(r) users, and covers the basic aspects of transparency coloring, image-based lighting, caustics, modelling and multi-sub object material implementation. This tutorial was done using 3ds Max 2011, though it would also apply for earlier and later versions.
Working with Modular Rocks
This is a more step by step tutorial and some hints when it comes to more organic shaped meshes. Hope you will enjoy this.
Rocks Rain using Pflow & Rigid Body
In this 3 minutes video tutorial, artist will show you how he created the falling rocks from the sky and break apart when touched ...
Procedural rock modeling and texturing in 3ds max
This tutorial was inspired by Sascha Henrichs from his blog. In this videotutor, we're going to creat a rock in procedural way. We will take advange of displace modifier to shape our model. And Darktree shader will be our rock texture solution. Here is my recipe:
Animated Rocket Flames in 3DS Max
Learn how to create and animate rocket flames in 3D Studio Max. Setup the animation so the effect is fully automatic, allowing you to get on with the main vehicle animation. This technique can be translated to any 3D software and can be used for many different flame effects.
Creating Realistic rocks with V-Ray
In this two part tutorial Daniel Hatton first shows how to create realistic rocks that can be rendered far away or for very detailed work, then in part 2 he shows how to distribute those rocks on a large scale using V-Ray Mesh Export.
Model a High-Poly RPG Rocket Launcher in 3ds Max
Because of the time constraints inherit to realtime video tutorials, it is usually almost impossible to find tutorials that deal with modeling large or very complex objects, as they would just take too much time to complete. Well not any more. In this mammoth, 3 day, nearly 10 hour long video tutorial series, Chris Tate will give us an in-depth look at modeling a faithfully constructed, photorealistically precise high-poly RPG launcher and rocket using 3d Studio Max.
Underwater Scene exploration part 3
Lighting adjustment for underwater look,MR Volume shader tweaking, Mental Ray tuning,Procedural rock modeling,Mixed procedural/textured rock shader,MR displacement,
Procedural Lava Flow in 3DS Max
A fast and simple way to create realistic lava flow with a good shader to simulate hot zone and rock zone on the flow.
Compositing: Behind the scenes
The idea was to have a ball roll down the hill and crash into the rock statue knocking it to pieces...
Free Rock Demolition in 3D Max video Tutorial - Part 1 by Henry Mbata
Free Rock Demolition in 3D Max video Tutorial - Part 1 by Henry Mbata This is a free Rock Demolition in 3D Max video Tutorial by Henry Mbata, in which he helps you learn how to: - Model a realistic Rock in 3D S Max - Use particle systems and spacewraps to achieve demolitions as seen in Armageddon or Star Wars films - Create Stunning explosions that make some of the greatest blobkbuster films in less time Please check this tutorial and more on my website: http://www.henrythejedi.com/tutorials.html My website home page is http://www.henrythejedi.com