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Modeling 1951 Mercedes Benz bus in 3ds Max - Part Two
Modeling 1951 Mercedes Benz bus in 3ds Max - Part Two
Ok, youre back for part two. Good! We had just finished that rear door. Now lets try another way of doing the front door. Maybe youd like to have the door open. So what we are going to do is detach the door from the bus.
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Making of Hurry Up, We are Late
Making of Hurry Up, We are Late
This is a making which I wished, to show you the different steps that I followed to finish my last lot: Hurry up, we are late!
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Head modeling with 3dsmax by Hatice Bayramoglu Part I
Head modeling with 3dsmax by Hatice Bayramoglu Part I
A very high quality detailed modeling tutorial that start from a sketch and conclude with a finished 3d head model made by me. This tutorial will describe how I modeled my character from a sketch. I will not go into great detail, as I’m assuming that the reader has some basic knowledge of modeling in any 3d software.
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Head modeling with 3dsmax Part-I
Head modeling with 3dsmax Part-I
A very high quality detailed modeling tutorial that start from a sketch and conclude with a finished 3d head model made by me : This tutorial will describe how I modeled my character from a sketch. I will not go into great detail, as Im assuming that the reader has some basic knowledge of modeling in any 3d software.
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Mp3 Player - 3ds Max Modeling Tutorial
Mp3 Player - 3ds Max Modeling Tutorial
Part 1 - Modeling the Mp3 Player Hi guys. Finally i finished the first part of this tutorial. Today i will show you how to create an Mp3 Player using 3ds Max 2011. In this first part i will only cover the 3d modeling process of the Mp3 Player's body. In the next parts we will learn how to make the earphones, create materials, texture the screen and make a studio setup.
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Earphones - 3ds Max Modeling Tutorial
Earphones - 3ds Max Modeling Tutorial
Continuing with the Mp3 Player 3D modeling tutorial, in this second part you will learn how to create the Earphones. 3D modeling tools such as Extrude, Bevel, Connect, Chamfer, Extrude Edges and Modifiers such as Turbosmooth will be used. After we are finished with this all that is left is to arrange our scene and create the materials and the studio setup. So let's move on.
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Crashing Audi R8 tutorial by Amirhossein Erfani
Crashing Audi R8 tutorial by Amirhossein Erfani
3ds Max and Photoshop were the chosen tools used by Amirhossein Erfani to create this image of a crashed Audi R8.
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Making of Dead Angels
Making of Dead Angels
Thrilling digital artwork showing the close encounter of the hero and a long extinguished angel race
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Create an Ivy Covered Tree Stump with 3ds Max, Ivy Gen, and VRay
Create an Ivy Covered Tree Stump with 3ds Max, Ivy Gen, and VRay
In this quick and easy tutorial, we will use 3ds Max, VRay, and a free plugin called GW:Ivy to create a highly detailed ivy covered tree stump scene. For those of you who are beginners out there…don’t be intimidated! When you are finished you will say “I can’t believe how easy that was!”.
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3ds Max Tutorial - The Basics of Modeling
3ds Max Tutorial - The Basics of Modeling
**Note* Skip to 0:30, the intro we made was too long. *Note** This is a tutorial I made on the Basics of Modeling in 3ds Max. This tutorial will teach you about what tools you need to know to start learning about 3ds max. This will also teach you one of the forms of modeling I use, which is called Polygonal Modeling. There are a few different types of modeling, but this is the easiest to learn, though in the future you should learn the others such as Spline Modeling. Developed by: Austin L Published by: Eminent Tech Studios http://www.youtube.com/user/EminentTechStudios
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How to create a spinning 3D-Logo
How to create a spinning 3D-Logo
This is 3ds max tutorial which shows you How to create a spinning 3D-Logo. Finished project is available for download from 3DKingdom.org
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Brushed Metal Material
Brushed Metal Material
Brushed Metal is a metallic surface that's covered in small directional scratches that causes the metal's reflection to be anisotropic.
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Polished Wood (Reflective)
Polished Wood (Reflective)
How to make a reflective wood material.
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Creating a realtime character for Project IGI
Creating a realtime character for Project IGI
This is a tutoral showing roughly the steps from idea to a finished realtime character. The tutorial is based on the work for the Project IGI game at Innerloop Studios.
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brushed / lathed metal
brushed / lathed metal
To generate the effect correctly, we must observe how it works in real-life.
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