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Blender 3D Eyes
Blender 3D Nodes
Blender 3D Wheels
Blender 3D Reflection
Blender 3D Space
Blender 3D Hat
Blender 3D Toon Car
Blender 3D Text
Blender 3D Winter
Blender 3D Cycles
Blender 3D Race
Blender 3D Fluid
Blender 3D Export
Blender 3D Duce
Blender 3D Magic
Blender 3D Face
Blender 3D Book
Blender 3D Create
Blender 3D Creating
Blender 3D Gate
Blender 3D Nodes
Blender 3D Wheels
Blender 3D Reflection
Blender 3D Space
Blender 3D Hat
Blender 3D Toon Car
Blender 3D Text
Blender 3D Winter
Blender 3D Cycles
Blender 3D Race
Blender 3D Fluid
Blender 3D Export
Blender 3D Duce
Blender 3D Magic
Blender 3D Face
Blender 3D Book
Blender 3D Create
Blender 3D Creating
Blender 3D Gate

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Blender 3D Nodes Tutorials

Learn how to create a shining effect using the compositing nodes in Blender 3D.
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In this multi-part, video tutorial about Blender's Hair Particles System, we will learn some very useful options to use when trying to create cool or convincing hair effects. We will also add colour to the hair, light the scene, add a few compositing nodes, and finally set the particle system as a softbody so we can animate it.
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This is different from what I had planned for part 3, but I think it will make the actual ai implementation easier in the end. This part will be going over generating path data from a mesh. I will have the next part setting up and explaining the A* algorithm up in a few days. I made this separate since I don't think most people who use the game engine are familiar with accessing mesh data. Basically, the vertexes will be the nodes and the edges will define valid paths
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In this beginner/ intermediate level tutorial, we are going to take a look at creating a simple toon shaded render for our characters in blender. Among the topics that will be covered are: basic lighting, creating and adjusting the toon materials, rendering, and composite nodes.
Difficulty: 


In this beginner/ intermediate level tutorial, we are going to take a look at creating a simple toon shaded render for our characters in blender. Among the topics that will be covered are: basic lighting, creating and adjusting the toon materials, rendering, and composite nodes.
Difficulty: 


Using Blender Nodes for Composting is a great way to add some final effects to your completed render in blender such as a blur or motion blur. The node editor also allows you to do things like adjust colors. It can also be used to create very complex and realistic textures that you could not create with the regular material editor.
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Blending emotion into images using Compositing Nodes
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