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Blender 3D Texture Tutorials


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Texture Normal Mapping
Texture Normal Mapping
To familiarize yourself with normal maps and how they work, we will begin by using the texture engine in Blender to create our first normal map.
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Landscape Modeling I: Basic Terrain
Landscape Modeling I: Basic Terrain
By the end of this tutorial youll have the know-how to create your own flexible, realistic terrain utilizing multiple textures for different ground types.
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Make Realistic Eyes
Make Realistic Eyes
This tutorial will teach you how to effectively utilize textures and materials in Blender to create realistic eyes for characters.
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Using Textures in Photoshop
Using Textures in Photoshop
Having said everything about Textures in Blender in the previous tutorials, many people find it still hard to grasp the concepts behind the texturing system.
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Fluffy Material
Fluffy Material
This technique maps a spherical blend texture to the outsides of an object.
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Landscape Modeling II: Texture Stenciling
Landscape Modeling II: Texture Stenciling
This is a continuation of the previous tutorial, Landscape Modeling I: Basic Terrain.
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Displace Modifier
Displace Modifier
The Displace modifier displaces vertices in a mesh based on the intensity of a texture. Either proc
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Using a Texture to Make a Material Partially Transparent
Using a Texture to Make a Material Partially Transparent
To understand the collaboration of textures and material we will use the opacity of a material - the alpha value - as an example.
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Learn Free New way to create 3D text
Learn Free New way to create 3D text
3D text needs the right depth, lighting and texture. Nik Ainley tells you how to do this without re-rendering nightmares.Typography is huge at the moment in illustration,
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Ambient Occlusion Baking in Blender
Ambient Occlusion Baking in Blender
Ambient Occlusion is a 3D shading technique that adds more realism to your models, by darkening the mesh’s parts that are close or in contact with other meshes. It can be applied in a render, or baked in the model’s texture. Today I will show you how you can do this in Blender, for a simple model.
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Making of
Making of
Here you can see how Zoltan Miklosi uses Blender to model, texture, light and render his female character Neo-Renaissance Girl.
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Water Displacement With Blender And AE – Day 2
Water Displacement With Blender And AE – Day 2
Today author Frederik Steinmetz is back with the second day of his water displacement tutorial. In day 2, Frederik will continue working towards the completion of the underwater scene by finalizing the textures and materials in Blender.
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An animated turbulent ring in Blender
An animated turbulent ring in Blender
This tutorial will show you how to create an organic looking fluid-like background from particles and a point density texture in Blender.
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Texture Painting in GLSL Shading Mode – Addendum
Texture Painting in GLSL Shading Mode – Addendum
In this quick tip, I discuss the problems I had with the bump mapping in the previous tutorial, and we go back and start from scratch on how to paint on Bump maps in GLSL shading mode, and also setting up the tools as needed.
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Tip: Symmetrical Texture Painting
Tip: Symmetrical Texture Painting
In this Blender 2.5 tip, I show you a technique to paint symmetrically (both sides at the same time) on a model using multiple UV maps, one being “folded” in half to achieve the dual mapping of the coordinates, and baking the symmetry to a regularly unwrapped UV map.
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