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Maya 3D Box Tutorials


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Making of Don't Beat Me
Making of Don't Beat Me
Artist started with the default body mesh from Mudbox
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Maya Tutorial : Basic UV Mapping
Maya Tutorial : Basic UV Mapping
In this tutorial you will learn how to uv map a motherboard box. In this tutorial you will learn how to uv map a motherboard box.
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Packaging Ireland
Packaging Ireland
Boxes, Packaging and Pallets Suppliers in Dublin, Ireland. Smurfit Kappa is a leading online packaging provider. Buy boxes and pallets online in Ireland.
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Clock Modeling Tutorial
Clock Modeling Tutorial
This tutorial series will walk you through step-by-step how to model, texture, and animate a clock. The tutorial covers box modeling techniques, revolve modeling techniques, and boolean modeling techniques. We'll be touching as well on basic principals of expression-driven animation.
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Making of Don't Beat Me
Making of Don't Beat Me
Artist started with the default body mesh from Mudbox, and quickly modified the body into baby proportions in ZBrush and Maya
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Simulation Toggle via Maya Display Layers
Simulation Toggle via Maya Display Layers
So this is a little workflow quicky about thinking outside of the box a bit. The goal is to easily create an on/off toggle for all the dynamic simulations in a scene while animating. What it should show is how things like display layers can be used for more then just display visibility.
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Maya Modeling Tutorial
Maya Modeling Tutorial
This tutorial shows the workflow of making a street cop character 3d model with Maya and Mudbox.It includes subjects such as modeling, texturing and
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Maya Spaceship Tutorial - 3D Modelling
Maya Spaceship Tutorial - 3D Modelling
This tutorial shows the workflow of making a street cop character 3d model with Maya and Mudbox.It includes subjects such as modeling, texturing and ...
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Maya Modeling Tutorial
Maya Modeling Tutorial
This tutorial shows the workflow of making a street cop character 3d model with Maya and Mudbox.It includes subjects such as modeling, texturing and ...
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Making of Miriam Bonetti's "Jean-Luc Picard"
Making of Miriam Bonetti's "Jean-Luc Picard"
This Making Of will look at how Star Trek fan Miriam Bonetti uses Maya, Mudbox and Photoshop to recreate Captain Jean-Luc Picard.
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Grabbing and Releasing Objects the Easy Way
Grabbing and Releasing Objects the Easy Way
One of the trickier hitches with animating in maya is dynamic parenting, aka space switching. Constraints go a long way but without the know-how it can be very frustrating to animate the passing of objects from one space to another. While there are some great tools for speeding up workflow and easing the pain of space switching (see Hamish McKenzie's zooToolbox or John Doublestein's JTDdynParentUI) if you just need to switch spaces from one object to the world it's fairly easy with the standard maya toolset. We'll start with a pre-existing scene of an animated scooper and by the end it will pick up a ball and release it into the air in a few easy steps.
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UV Mapping a box and make a building
UV Mapping a box and make a building
In this tutorial i will explain a very fast and effective way of texturing complex models with UV maps. I will not be using the PSD files for this. Just a plain jpeg which I have downloaded from the net.
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Making of Varga In MAYA
Making of Varga In MAYA
I will summarize the workflow I used for one of my characters with lots of images and some print-screens directly from the applications used (Maya/Mudbox/Photoshop, etc ...), also at the end I will provide some info about tangent space normal maps so you could think of this tutorial as primarily normal mapping related stuff.
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Basic Modeling and UV Mapping a Cigarette Box
Basic Modeling and UV Mapping a Cigarette Box
In this tutorial you will learn basic modeling and UV mapping for a cigarette box.
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Street Cop Workflow - 3D Character Modeling
Street Cop Workflow - 3D Character Modeling
This tutorial shows the workflow of making a street cop character 3d model with Maya and Mudbox.It includes subjects such as modeling, texturing and rendering.
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