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Volkswagen Beetles model in Maya Chapter 04
Volkswagen Beetles model in Maya Chapter 04
Hello, welcome to the 4th chapter of the car modeling in maya. In this chapter we will continue the creation of the support curve and then we will start to give those curve a surface. For creating these surface we will use “loft” and “birail” from the surface menu.Through these two option we will create the base shape of the car. Hope you will enjoy this.
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Custom Alphas in zBrush
Custom Alphas in zBrush
In this lesson, Stephen it going to cover how to create some basic custom alphas in zBrush. A pretty cool tip for those interested in having a bit more customization while sculpting, so check it out!
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How to Create a Sun in Maya Part 2
How to Create a Sun in Maya Part 2
Hi all. After finishing the center part we will move to create the streaks of the sun and emit particles from those streaks. So let's begin.
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Making of Tidus
Making of Tidus
This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go.
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How to Create a Sun in Maya Part 2 ( video )
How to Create a Sun in Maya Part 2 ( video )
Hi all. After finishing the center part we will move to create the streaks of the sun and emit particles from those streaks. So let's begin.
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3D Character Rigging - The Leg
3D Character Rigging - The Leg
This is the second tutorial in a series on how to make a character rig. In this tutorial we look into: - Controllers - IK Handles - Control Joints - Rubberhose
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Maya Modeling Tutorial
Maya Modeling Tutorial
Maya Modeling Tutorial In a previous tutorial I discussed importing Adobe Illustrator files into Maya to create custom text. This tutorial explains how to extrude those curves into 3d Objects manually. There are other ways to achieve the same effect using built in functionality found in the various menus that Maya has.
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Achieving Realism and Depth using Render Layers in Maya
Achieving Realism and Depth using Render Layers in Maya
Throughout the course of this two part rendering tutorial you will learn how to use the powerful render layers inside Maya 2010, and also how to output them and prepare them for compositing. In the second part, you will see how you can use After Effects to composite all of those rendered layers to achieve more realistic look with custom depth of field.
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How To Model A Flexo With Maya
How To Model A Flexo With Maya
This is a tutorial to create and make fully operative, with Maya, a Flexo-type arm like those used to hold lights.
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Creating a Next-Gen Environment Setting
Creating a Next-Gen Environment Setting
This tutorial is targeted at those with an intermediate level of modeling and texturing experience and its meant to be a "making of" Creating a Next-Gen Environment Setting.
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Subdiv Modeling Basics - Part 1
Subdiv Modeling Basics - Part 1
Have you always wondered how to get those clean and crisp shapes and bends you see on those really cool-looking models, and when you smoothing your model it just turns to mush?
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Pixar Photorealistic RenderMan - Artist tools (RAT) handbook - Displacement power in Reyes mode.
Pixar Photorealistic RenderMan - Artist tools (RAT) handbook - Displacement power in Reyes mode.
Examples of True Displacement
How to create Displacement maps?
One of the things that the Renderman power lies behind is True Displacement. Using Displacement we can add geometric surface details, those ones that are difficult or impractical to build and work on in the 3D scene.

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Creating and Saving Custom Shelves in Maya
Creating and Saving Custom Shelves in Maya
This is a short tutorial demonstrating how to create shelf buttons and how to save those custom shelves embedded within the Maya file type.
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