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Maya 3D Rotatin Tutorials


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Basic Maya Camera Creation
Basic Maya Camera Creation
This is a short demo of how to create a camera inside of Maya and how to look through it. I also cover moving the camera, rotating it and locking it in place.
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Riggin a Movable Pivot Control in Maya
Riggin a Movable Pivot Control in Maya
Animating a character flipping or spinning around can be a hurdle in 3d. A character will forward flip over a different center of gravity then if it were to spin around 180 degrees on its right heel. Typically the solution is to set up a hierarchy of groups with pivots at different locations in which the animator can choose to rotate individually as needed. The problem with this solution, besides the redundancy of having so many group nodes to dig through, is that it takes a heavy amount of preplanning to pull it off cleanly. The idea here is to make one control that will easily move around the character's center of gravity in order to rotate the character as a whole around that center. Let it be clear that this is a MOVABLE pivot not an ANIMATABLE pivot. What that means is that it is generally a one time deal per shot. Once the control starts rotating, translating it can cause some very funky results. If you have a character that is walking and then you use the movable pivot to make it turn left 90 degrees on its heel, trying afterwards to move the pivot over to the right heel will cause the character to translate oddly. However, if the character does a forward flip 360 degrees (essentially rotating the control back to its initial orientation), then the control can be moved and used again.
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Making eyelid rig with driven keys and expressions using Autodesk Maya
Making eyelid rig with driven keys and expressions using Autodesk Maya
Here’s simple eye region model with eyeball. Goal for this tutorial is to make few blend shapes for 4 position of eye and drive that blend shapes automatically as eye ball rotating. Also on the end of tutorial we will learn how to make expressions and rig to control rotation of eye over translation of one nurbs circle. Follow the steps as shown below.
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Rotating Wheels on a Car
Rotating Wheels on a Car
The purpose of this handout is to show you how to rotate the wheels on a car so they follow the pace of the car as it move. By doing it this way, you will get a more accurate result without setting numerous keyframes. To do this, we will use the distance tool, set driven key, and infinity cycles in the graph editor.
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Rotating Wheels on a Car - Maya Tutorial
Rotating Wheels on a Car - Maya Tutorial
The purpose of this tutorial is to show you how to rotate the wheels on a car so they follow the pace of the car as it move.
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