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Volkswagen Beetles model in Maya Chapter 07
Volkswagen Beetles model in Maya Chapter 07
In this 7th chapter of the car modeling series, we will continue the detailing of the different parts of the car. We will reconstruct few areas like fenders, hoods, door post, trunk, and base of the door. Detailing of the car has started so stay tight
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Volkswagen Beetles model in Maya Chapter 08
Volkswagen Beetles model in Maya Chapter 08
As we already started to make the polygonal surface of the car from our previous chapter, we will continue making the surface details. In this chapter of car modeling in Autodesk Maya we will make the hood in detail. Also make some adjustment for the rest of the surface. Hope you wll enjoy this.
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Making of Barbarian
Making of Barbarian
The concept started with little different idea and later modified
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Making of Don't Beat Me
Making of Don't Beat Me
Artist started with the default body mesh from Mudbox
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Making of Barbarian
Making of Barbarian
The concept started with little different idea and later modified the modeling
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Making of Don't Beat Me
Making of Don't Beat Me
Artist started with the default body mesh from Mudbox, and quickly modified the body into baby proportions in ZBrush and Maya
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Making of Speed
Making of Speed
Project started directly in ZBrush 4, without having a very clear vision about how the subject will look like and without making a...
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Ford Shelby Modeling
Ford Shelby Modeling
This is a video tutorial series covering the modeling workflow of a ford mustang shelby GT500, with some additions of my own. Over the course of 9 videos in total I will explain to you how to get started, prepare to get to the modeling, what to look for and what to watch out for.
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Modeling/Texturing of a Model - Punk
Modeling/Texturing of a Model - Punk
"Punk" is a character inspired from one of the models of 3d.sk. The intention was to make a character aesthetically pleasing, stands out from the rest and has a unique design. After some research I found out that, there were not many models of punk type characters, so I decided to go in that direction. In this article, I will try to explain the process I followed to create the character. I collected as many punk references as possible from the internet, and started out the modeling process. My base mesh was Nick Zuccarello's free ztool model available in his blogspot http://nickzucc.blogspot.com/. This base mesh is constructed of all quads, and is relatively dense. So, it serves as a good starting point. My work speed is fairly faster in zbrush compared to max. So, I prefer making most of the organic modeling in zbrush. - Vikram V
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Animating a Merry-Go-Round using Expressions in Maya 2009
Animating a Merry-Go-Round using Expressions in Maya 2009
Animating using expressions can be a big timesaver, especially when it comes to mechanical objects such as a merry-go-round! In this tutorial, Stephen Ko walks us through a simple expressions-based project, creating a simple UI with sliders to control the different parts of his model. Let’s get started!
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Introduction to the Maya 8 Interface - by Noesis Interactive
Introduction to the Maya 8 Interface - by Noesis Interactive
This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll need to get started with this popular 3D program. After following this tutorial you’ll be comfortable with the basics of Maya.
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Rigging Computer Mouse
Rigging Computer Mouse
In this tutorial we will look at the technique of creating a computer mouse rig. We will walk you through the process of creating bones, ik handles, rig controls and finally painting weights.We will also teach you some cool MEL scripts that you can use in your rigging process. Lets get started.
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HDR Lighting in Maya using HDR Shop
HDR Lighting in Maya using HDR Shop
HDR Lighting in Maya using HDR Shop, and the LightGen Plugin: The barebones approach to quickly get started with HDR lighting
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Getting started with MentalRay Final Gather
Getting started with MentalRay Final Gather
This tutorial was designed to teach anyone who is interested in rendering with Mental Ray's Final Gather but was either scared to learn or simply didn't think they had the time.
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