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Maya 3D Tags
Featured Photoshop templates - professional ready to use designs for your next project
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Maya 3D World Tutorials
Making of Gilberto Magno's 'Caribbean Mermaid' image
Inspired by the creatures of the Spiderwick Chronicles world, Gilberto Magno created his own interpretation of the Caribbean mermaid.
Making of Submarine
This is one of the images which deals with the translocation of real people into fictional worlds. The idea was inspired by comput...
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Modeling the 2010 World Cup Football
The steps that follow are the result of a day’s experimentation with the goal of creating easily reproducible results when modeling a 2010 soccer ball.
Realistic 3D Eye Modeling Using Maya
I'm posting a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character's soul". A lot of times, bad eyes can "kill" your character literally, even if it has the most perfect modeling of the world. The importance of the eyes is exactly this: give life to your character.
polygon modeling (4) symmetric modeling by the instance
Symmetry by subdiv proxy is done to the local coordinate of the object. You use the Instance option of Duplicate when you make the object symmetrical around the origin of the world coordinates.
Grabbing and Releasing Objects the Easy Way
One of the trickier hitches with animating in maya is dynamic parenting, aka space switching. Constraints go a long way but without the know-how it can be very frustrating to animate the passing of objects from one space to another. While there are some great tools for speeding up workflow and easing the pain of space switching (see Hamish McKenzie's zooToolbox or John Doublestein's JTDdynParentUI) if you just need to switch spaces from one object to the world it's fairly easy with the standard maya toolset. We'll start with a pre-existing scene of an animated scooper and by the end it will pick up a ball and release it into the air in a few easy steps.
This is a setup to create a dynamic camera. 3d movements are often too perfect and lacks noise and jitters from the real world. There are several ways that you can add noise to the movements. This one is really fast and allows you to make changes quickly.