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Flash Time Tutorials

Very easy and fun way to deal with currencies and flash(and dates, numbers, time conversions and more)
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Making a walk cycle can be one of the most challenging things you do in animation. Their are so many events going on at the same time and it only takes one small mistake to ruin the entire scene. However this daunting task can be simplified into 3 simple steps, which if done correctly can simplify the entire process.
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Using SWFobject can be a little confusing if you are implementing it for the first time. I know, I have been in the same situation. That is why I have written this tutorial to get you started. I will show you how you can embed your SWF file and then adjust stage size and pass some variables through it.
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The frame icons used in the Timeline vary depending on whether the frame is related to a classic tween or an object-based tween. This lesson explores the features of the Timeline when using a classic tween.
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The frame icons used in the Timeline vary depending on whether the frame is related to a classic tween or an object-based tween. This lesson explores the features of the Timeline when using an object-based tween.
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Frame labels are used by the designer to refer to a location or a point in time during an animation. This lesson will show you how to label frames and why this might be useful.
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Most animation sequences need editing: make it shorter or longer, remove an animation completely, or clear the Stage of artwork. In this lesson you will learn how to remove, clear, cut, paste and copy frames on the Timeline.
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Today we will look at how we can make the most of the tools Flash throws at us for adding animation to our symbols. This can be quite a dense topic to cover given how much the application has grown as a multimedia powerhouse since its early days, but I will try and keep things concise and approachable.
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This tutorial will show you how to split a running video into blocks as if it has exploded. And all this using just ActionScript. For this tutorial we’ll use the camera as the video source, so you can see the changes live.
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During this tutorial I will demonstrate how to make a custom timer which supports counting up or down to a specified amount of time.
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Almost every game can be thought of as having one main function that contains all the game logic, and which is run either when the user does something, or after a certain amount of time. This cycle of running the same core function over and over again is called the game loop, and is crucial to understand for any sort of game development.
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In this brand new tutorial for 2011, we explore the Bone Tool, first introduced in CS4. With this tool, animation goes from being a painstaking time consuming process to a simple pull of the mouse!
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A very simple steps to import images on flash timeline.
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A lot of Tablet Computers and Touch Screen devices have emerged, and it’s time to create games that have virtual joystick support on the screen for easier gameplay. Read on and discover how you can create a virtual joystick for your games on touch enabled devices..
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Flash preloaders is very useful to show the visitors that the movie is still loading. This should helps them realize that there is something on the page which is loading even though they cannot see it. It also keeps your visitor amused for a short time and stops them closing the page or quickly moving on to the next website.
Once you understand the basics of the Flash preloader you can create more advanced preloaders with moviclips and additional actionscripting.
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