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C++ Anti Tutorials


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Screenshot in DirectX 8.1
Screenshot in DirectX 8.1
This article is about how to take a screen shot in DirectX 8.1 by reading data from the front buffer. This is the only way to take a screen shot that has anti aliasing.
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Mip-Mapping in Direct3D
Mip-Mapping in Direct3D
For those of you who don't know, mip-mapping is a form of anti-aliasing that is used in many 3D rendering engines.
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