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Basic Modeling Techniques: Tutorial 5: Revolves, Patterns, And Copies
Basic Modeling Techniques: Tutorial 5: Revolves, Patterns, And Copies
The Revolve option is useful for designing circular parts and features. Patterns and copies allow multiple instances of a feature to be created with little effort. In this section, you will revolve a section around a centerline to create a pulley and a hole. You will also create a pattern of holes and a copy of this pattern.
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Basic Modeling Techniques: Tutorial 6: Sweeps And Blends
Basic Modeling Techniques: Tutorial 6: Sweeps And Blends
Sweeping and blending are useful techniques for designing parts which may be difficult to model with extrusions or revolves. Unlike these other modeling techniques, sweeps and blends allow for parts with varying cross-sections and parts that twist or bend. In this section you will created a constant cross-section U-shaped part using a sweep and a vase using a blend.
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Pro/mechanica Analysis - Inverted Slider -building The Motion Model
Pro/mechanica Analysis - Inverted Slider -building The Motion Model
In this tutorial, you will create a motion model of the Inverted Slider Mechanism. You will learn how to animate the motion and graph the position, velocity, and other characteristics of the motion.
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Relations > Analysis Datum > Concept
Relations > Analysis Datum > Concept
You can create a datum feature that is used to measure the distance between two faces in a part. Since the datum is a feature, it updates each time the model regenerates. An Analysis datum is not displayed on the screen, and has no geometric description; however, you can select it in the Model Tree.
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Lesson 05 - Sketch Feature
Lesson 05 - Sketch Feature
The Sketch feature is used to create a curve on a 2D plane or planar surface. This curve can then be used to create a variety of different features.
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Lesson 05 - Snapshots
Lesson 05 - Snapshots
Lesson Objective: In this lesson, we will learn how to create snapshots of our assembly at different configurations, and how to use those snapshots for drawings.
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Lesson 03 - Active Plane
Lesson 03 - Active Plane
Lesson Objective: In this lesson, we will learn about the Active plane, both how to use it and how to create it, as well as some of the preferences for the grid on the plane.
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Pro/engineer Wildfire 2.0 Mechanism Lesson 06 - Servo Motors
Pro/engineer Wildfire 2.0 Mechanism Lesson 06 - Servo Motors
Lesson Objective: In this lesson, we will learn how to create servo motors, and run a simple animation and play back the results.
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Concept Aircraft
Concept Aircraft
This tutorial creates the individual aircraft components, drawn to scale in metres. The components will be assembled to make the basic shape of a concept aircraft. The style of the tutorial assumes the user has gained a basic understanding of single part modelling.
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Lesson 28 - Offset Tool
Lesson 28 - Offset Tool
The offset tool is a very versatile tool. It can be used to create a new quilt surface by offsetting an existing solid or quilt surface. It can also be used to replace a solid surface with quilt surface. Another use for this tool is to create an emboss on a solid or quilt surface by a defined shape. The last use of this tool that we will demonstrate is the ability to offset curves.
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Using 3-d Notes With Process Steps
Using 3-d Notes With Process Steps
-D Notes are displayed and cleared from the screen automatically when the step to which the note belongs is displayed or cleared. When a step is active or is being used in a drawing step, a 3-D note created for the step will be displayed. When the step is no longer displayed, the note also is not displayed. Creation of 3-D notes is the default when creating a note in a step.
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Modifying A Design -using The Browser
Modifying A Design -using The Browser
The browser function will be used to modify some aspects of the design created in Module 1.
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Lesson 30 - Thicken Tool
Lesson 30 - Thicken Tool
The Thicken tool is used to create a thin-walled protrusion or cut by adding thickness about a quilt surface.
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Patterns
Patterns
In this tutorial, we will learn about Patterns. Patterns are used to replicate a feature (or group of features) multiple times in a repetitive manner. Patterns can be as simple as three holes with equal spacing in a row, or one-hundred bumps on a surface to create a non-skid texture.
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Lesson 19 - Dampers
Lesson 19 - Dampers
Lesson Objective: In this lesson, we will learn how to create a damper in Mechanism.
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