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Pro/ENGINEER Deformation Tutorials


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Advanced Features > Deformation Areas > Application
Advanced Features > Deformation Areas > Application
Deformation Areas act as malleable areas that stretch or compress to allow undevelopable regions to extend to the outside edges of the part. Consider the model below.
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Using Warp's Sculpt Feature In Pro/engineer Wildfire 2.0
Using Warp's Sculpt Feature In Pro/engineer Wildfire 2.0
Warp was introduced in Pro/ENGINEER Wildfire to allow you to transform, deform and morph geometry in a more creative and flexible way. A series of tools in the feature provide different controls depending on the type of deformation required, and these can be applied to any type of geometry. Pro/ENGINEER Wildfire 2.0 introduced the Sculpt and Spine tools. This tip will explore Sculpt and explain how to use some of its nuances to your advantage.
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Advanced Features > Deformation Areas > Demo
Advanced Features > Deformation Areas > Demo
Convert the solid part into a sheetmetal part. Add a cut for use as a hinge point, then create a Deformation Area to flatten the geometry.
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Using Warp
Using Warp"s Sculpt Feature in Pro/ENGINEER Wildfire 2.0
Exploring dashboard that controls mesh-based deformation
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Advanced Features > Deformation Areas > Concept > Video Lecture
Advanced Features > Deformation Areas > Concept > Video Lecture
Often, particularly when converting solid models to sheetmetal models, the geometry cannot be flattened from its formed state, due to undevelopable regions on the part. These regions are formed in bent areas that do not extend to the edges of the model, or when a section of the model bends in more than one direction.
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Search Term(s) (1): deformation