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Pro/ENGINEER First Tutorials


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Creating Features
Creating Features
This Lesson teaches you how to create a new part and add your first few Features to create a solid model. Solids are created from a series of discrete Features. Features are created using many different methods, but are fundamentally defined by extruding (a.k.a. sweeping) a 2D profile through 3D space. This sweep may be in a linear direction over a specific distance or even revolved about an axis (as shown below).
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Design Optimization Using Pro/mechanica - Step 7 - Analyzing The Results
Design Optimization Using Pro/mechanica - Step 7 - Analyzing The Results
To display the result of the analysis we first have to create a result window.
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How To Install Pro/engineer Wildfire
How To Install Pro/engineer Wildfire
This tutorial covers the first step in your journey to experience the Simple, Powerful, and Connected nature of Pro/ENGINEER Wildfire -- Installation. This process is very simple with the help of our wizard-based installation tool, PTC.Setup. This basic tutorial walks you through the following topics: Roadmap for a Successful Installation Order & License Management Installation Structure PTC.Setup FLEXlm Pro/ENGINEER Pro/HELP Running Pro/ENGINEER Wildfire
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Projecting Views - Application
Projecting Views - Application
The position you indicate MUST lie within one of these channels. If it does not, the system returns an error and you must reselect the position. These channels exist on the drawing as long as the first view is on the drawing.
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Creation Of A Conceptual Frame - Expert Framework Extension (efx) (hoe To Video)
Creation Of A Conceptual Frame - Expert Framework Extension (efx) (hoe To Video)
The first in a series of three presentations on the Expert Framework Extension (EFX). (Free registration and login required)
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Intermediate Modelling
Intermediate Modelling
The tutorial builds on the knowledge of first tutorial. New features are introduced including revolved protrusions, chamfers and rounds. In particular the use of datum planes as part of the modelling building process is stressed.
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Lesson 51 - Drawing Mode - Tables & Balloons
Lesson 51 - Drawing Mode - Tables & Balloons
In Pro/ENGINEER Drawing mode, there are two different types of tables that you can create. They both start off the same way, but a report table takes it to the next level. To clearly define the difference, we will first need to define some key terms:
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Pro/toolkit: Setting Up Your Environment In Vc++ .net
Pro/toolkit: Setting Up Your Environment In Vc++ .net
The first in a series of tutorials on using Pro/TOOLKIT to enhance Pro/E to customize the standard user interface, automate repetitive steps, apply design rule verification and drawing automation and more.
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Projecting Views (concept)
Projecting Views (concept)
You specify the view you want projected by indicating a view position within the horizontal or vertical projection channels (as shown below) which are established by the first view. The size of these channels is determined by an imaginary box that the system calculates around the model.
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Ordinate Dimensions and Lost References in Pro/ENGINEER Wildfire 2.0
Ordinate Dimensions and Lost References in Pro/ENGINEER Wildfire 2.0
Replacing the lost reference and deleting a first dimension
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Tutorial: Solid - Sheetmetal Conversion In Pro/e
Tutorial: Solid - Sheetmetal Conversion In Pro/e
Version: 2001, Wildfire, Wildfire 2.0, Wildfire 3.0 For some reason, it is more appropriate to start a solid part first and convert it to the sheetmetal part later. This method normally being used due to the design intent or time consumed. Pro/ENGINEER offers some powerful tools to make most of the conversion happen successfully. Below is the steps to create the sheetmetal conversion.
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Pro/toolkit: The First Steps Are The Hardest
Pro/toolkit: The First Steps Are The Hardest
Tips on how to get started using PTC`s tool for enhancing and customizing Pro/ENGINEER.
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How To - 2d: Change
How To - 2d: Change
Before any object can be altered, it must firstly be selected. Selecting objects in Pro Desktop is a little different to most other graphics programs.
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How To - 3d: Standard Holes
How To - 3d: Standard Holes
Standard holes require solid material to be removed. Thus the first step in preparation is to create a model
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Drawing Basics 1 (bd1)
Drawing Basics 1 (bd1)
This Basic Detail Tutorial is the first in our series on Basic Drawing Creation for the New Pro/ENGINEER User.
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