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Lighter, model and shaders - 3DS Max tutorial


In this tutorial you'll learn the basics of poly modeling, we'll start with simple objects like boxes and cylinders and the convert them to editable poly. Then we can start shaping the model by extruding, cutting, and moving vertices and poly's.

Once we have finished modeling we'll make the final result more realistic by making a reflective (raytrace) shader, also called material in 3dsmax, and set up a simple scene to render.
Category: 3DS Max tutorials > Modeling - Difficulty:


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