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The Zombie - Modelling - Lightwave 3D tutorial


SCAN IN YOUR DRAWINGI usually draw a very rough front and side view keeping them in line with each other, then I scan them in, resize to about 500 pixels high, darken the image so that white vertices and lines show up when working over the top in milkshape...
Category: Lightwave 3D tutorials > Modelling - Difficulty:


More cool Lightwave 3D tutorials:



Adjusting Camera & Light
Adjusting Camera & Light
Since we already have the objects loaded into Layout, we can now start adjusting the scene of how we want the final render to look (If you don't have the objects loaded, click the "Items" Tab at the top of Layout, select "Add -> Load Object",then browse to where you saved it and load it in)...
Category: Lightwave 3D tutorials > Basics - Difficulty:
Vertex Color Maps
Vertex Color Maps
Vertex Color Maps
Category: Lightwave 3D tutorials > Textures - Difficulty:
GSM Phone - Detailed 3D Modeling tutorial
GSM Phone - Detailed 3D Modeling tutorial
Very useful and highly detailed 3d modeling tutorial by Lewis about how to model a 3d phone.
Category: Lightwave 3D tutorials > Modelling - Difficulty:
Easy way to create Normal Map in Lightwave 3D.
Easy way to create Normal Map in Lightwave 3D.
In this tutorial i will show you a easy way to export Normal, Color and Specular Map from high polygon to low polygon model.
Category: Lightwave 3D tutorials > Modelling - Difficulty:
The Zombie - Uv Mapping
The Zombie - Uv Mapping
To start with I selected all the faces in the Head (please read my other tuts for tips on how to select things) Then I pressed REGROUP and re-named the new group HEAD as you can see, now Click HIDE because we dont want that bit in the way...
Category: Lightwave 3D tutorials > Modelling - Difficulty: