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HTML 4.01 / XHTML 1.0 Tags Reference - HTML tutorial

HTML 4.01 / XHTML 1.0 Tags Reference tutorial description
| Added on | 29.01.2008 |
| Total clicks | 15 |
| Tutorial Rating | 0 |
| Tutorial Difficulty | 0 |
HTML 4.01 / XHTML 1.0 Tags Reference
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So if frames aren't all that and a bag of chips, why on Earth would you want to learn them? There is two very specific reasons:
1) Frames are a unique part of HTML. I want you to understand what you're looking at if you see frames and to also have them in your toolbox if you ever need them.
2) Frames can occasionally be exactly the right choice for a specific approach. Let's say you want to develop an application in which data loads into another location directly within the same interface. Frames can help you accomplish that kind of functionality; if you need it, you'll know how.
1) Frames are a unique part of HTML. I want you to understand what you're looking at if you see frames and to also have them in your toolbox if you ever need them.
2) Frames can occasionally be exactly the right choice for a specific approach. Let's say you want to develop an application in which data loads into another location directly within the same interface. Frames can help you accomplish that kind of functionality; if you need it, you'll know how.

Portlet development can benefit greatly from the adoption of Web 2.0 architectural styles, frameworks, and toolkits. Find out how you can develop REST services and adopt the Dojo Toolkit, so you can transform mundane portlets into robust and interactive applications.

Coding Divs - Learn the Differences Between ID Versus Class





