Tutorial search
Tutorials
Stuff
Affiliates
Photoshop Templates
Featured Photoshop templates - professional ready to use designs for your next project.
View all templates
Lesson 18: Pointers and Stacks in C - C++ tutorial

Lesson 18: Pointers and Stacks in C tutorial description
| Added on | 05.03.2008 |
| Total clicks | 19 |
| Tutorial Rating | 0 |
| Tutorial Difficulty | 0 |
Lesson 18: Pointers and Stacks in C
More cool C++ tutorials:

I’ve based this lesson on a single program example. This part of C programming tutorial has dual purpose: firstly to teach you how to apply previously learned C/C++ knowledge, second: to show you how pointers, arrays, functions and matrixes can be combined together in one single program.

One method of defining a member function is to replace the function declaration by the actual function definition inside the class.

Direct 3D is an API used for displaying applications with rich multimedia content. You can add 2D/3D graphics, video and sound in your application. You can also create 3D engines for video games. Direct Graphics is the portion of API that deals with the graphics of a direct 3D application. It is oriented towards 3D design but it also works well for 2D graphics. In order to use sound you have to use the functions of Direct Sound.

Transforming a string into ASCII code using int() and the 'while' loop. Good for beginners in programming and C++.

In a previous tutorial we talked about serialization and the various option for formatting its data output. In this document we will talk about binary serialization. Binary serialization is used for communication between .Net applications and is not a human-readable format. Windows relies on serialization for many important tasks such as remoting and copying items to the clipboard.




