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Lesson 6: ASCII code and character variables - C++ tutorial


This lesson, as can be presumed from its title, will teach you what is ASCII code, how does it affect programmer’s variables and what is the difference between number and numerical figure. This one's easy... Hope you still haven't pulled back; just when I hit you in the face with hardcore code in next few lessons, don't say I caught you off guard :) Developing your own program, even as simple as calculator can give you nice, productive feeling.
Category: C++ tutorials > Basics - Difficulty:


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 Functions In C#
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Functions are a must for modern object oriented programming and for visual programs as well. When you click a button on your mouse an event is generated. This event fires a function that is linked to that particular event. Therefore, you need to define several functions that correspond to various actions your code should perform. They are also useful when you need to call a block of code many times in different parts of your program.
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 Introduction To Open GL with C#
Introduction To Open GL with C#
OpenGl is an API similar to direct3D. However, OpenGL (Open Graphics Library) is not supported by Microsoft and is a cross-language, cross-platform API used for writing applications that produce 2d or 3D graphics. Over 300 functions are implemented in this API which can help you draw complex 3D scenes from primitive data such as polygons and triangles. Mesa 3D is an open source library API which is also compatible with the OpenGl protocol.
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Break statement - C++
Break statement - C++
The break statement has two uses. You can use it to terminate a case in the switch statement.
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Variable argument lists
Variable argument lists
Functions accepting a variable number of arguments.
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 Reference Data Types
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Reference types provide excellent flexibility and performance of large structures. This is the reason that classes are reference types and structs are data value types. As you will probably know, reference types do not store the actual value of the object but a pointer to a memory location. This pointer is stored on the stack whereas the object itself is located in the managed heap.
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