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Getting started with OpenGL - C++ tutorial

Getting started with OpenGL tutorial description
| Added on | 04.03.2008 |
| Total clicks | 69 |
| Tutorial Rating | 0 |
| Tutorial Difficulty | 0 |
Getting started with OpenGL
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SWIG(Simplified Wrapper and Interface Generator) is a software development tool , an interface compiler that connects programs written in C and C++ with a variety of scripting languages such as Perl, Python, Ruby, and Tcl and also non-scripting languages such as C#, Common Lisp (CLISP, Allegro CL, CFFI, UFFI), Java, Lua, Modula-3, OCAML and R. . "Scripts" are often treated as distinct from programs which execute independently from any other application.

C# provides several mechanisms for flow control in a program. The loops in C# allow you to execute a block of code repeatedly, until a certain condition is met. This condition can be the number of repetition, a variable taking a specified value or something completely different. The for loop allows you to repeatedly execute a block of code for a specified number of times.

Exception handling allows you to manage run-time errors in an orderly fashion.

When you have to read other peoples code it can be a hard task when their comments suck. Included in this tutorial is tips on improving your commenting style.





