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Understanding and Using Lightmaps - Valve Editor tutorial


Lightmaps are what control the shadows in the map. Learn how to use them for optimization and detail in this tutorial!
Category: Valve Editor tutorials - Difficulty:

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Adding Custom Textures to your maps
Adding Custom Textures to your maps
Learn how to get your custom textures to work properly with Hammer Editor and the Source Engine!
Category: Valve Editor tutorials - Difficulty:
Compile a Map Faster using Command Prompt
Compile a Map Faster using Command Prompt
Sometimes compiling a map can take longer when using hammer. Command prompt provides a more difficult, but faster way of compiling. This tutorial will teach you how to use it
Category: Valve Editor tutorials - Difficulty:
Creating a Rotating Fan Prop
Creating a Rotating Fan Prop
Add a nice touch to your map by creating a rotating fan to add into your vents.
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Architecture: Creating Pillars
Architecture: Creating Pillars
In order to make a map more realistic, it needs to have pillars, to support it. This tutorial will teach you the basics of creating one.
Category: Valve Editor tutorials - Difficulty:
VisGroups: Create/Control Them
VisGroups: Create/Control Them
VisGroups are a very handy tool when it comes to mapping. It allows you to only render certain objects which can reduce stress on your computer.
Category: Valve Editor tutorials - Difficulty: