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Add Global Illumination to your scene using Default Scanline Renderer - 3DS Max tutorial

Add Global Illumination to your scene using Default Scanline Renderer tutorial description
| Added on | 21.03.2008 |
| Total clicks | 95 |
| Tutorial Rating | 0 |
| Tutorial Difficulty | 0 |
Add Global Illumination to your scene using Default Scanline Renderer
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In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.

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