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Modeling a Head - Lightwave 3D tutorial

Modeling a Head tutorial description
| Added on | 08.04.2008 |
| Total clicks | 68 |
| Tutorial Rating | 0 |
| Tutorial Difficulty | 0 |
Modeling a Head
More cool Lightwave 3D tutorials:

Using a Sub Surface Scattering Plugin for a compositing layer in Lightwave

In Lightwave Modeler, use Ball Numeric (ctrl + n after choosing Ball from the menu) and create a "sphere" with the following specifications. Once it is created, subpatch it (Tab). Save it, and send it to Layout. It should look something along the lines of this.

This is just a brief exlpantion of the different AXISsses :) OK, X is across(horizontal) and Y is up (vertical) like on a graph, Z is into/out of the screen in the front view, its forward and backwards relative to your model...

Since we already have the objects loaded into Layout, we can now start adjusting the scene of how we want the final render to look (If you don't have the objects loaded, click the "Items" Tab at the top of Layout, select "Add -> Load Object",then browse to where you saved it and load it in)...





