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Ambient occlusion with Mental Ray - Maya 3D tutorial


for Maya 7 and above. Faking Fianl Gather with the quicker ambient occlusion pass.
Category: Maya 3D tutorials > Tips & Tricks - Difficulty:


More cool Maya 3D tutorials:



Faking ray-traced shadows with depth-map shadows
Faking ray-traced shadows with depth-map shadows
To produce realistic 'soft shadows' in Maya, you have two solutions.
Category: Maya 3D tutorials > Textures - Difficulty:
GeoUV - Texture Map Tree
GeoUV - Texture Map Tree
This tutorial shows how to use GeoUV to generate a texture map for a tree.
Category: Maya 3D tutorials > Textures - Difficulty:
Making of Varga-3D Character Model Normal Mapping in Maya-Part 2
Making of Varga-3D Character Model Normal Mapping in Maya-Part 2
This two parts tutorial shows you how to use Maya's strong normal mapping functionality to generate normal maps for a fantasy character. This is Part 2 of the tutorial.
Category: Maya 3D tutorials > Modelling - Difficulty:
Part 3: The Spine
Part 3: The Spine
Maya's spline IK handle solution to the spine is one solution to work with. However, I have found it better served when working with an independent joint chain such as a tail or long neck.
Category: Maya 3D tutorials > Characters - Difficulty:
Using Smooth Bind
Using Smooth Bind
This tutorial will show how to using smooth bind.Using smooth bind creates a skin in which each point is influenced by a number of joints. This allows the skin to deform smoothly with the skeleton
Category: Maya 3D tutorials > Modelling - Difficulty: