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Animation Writing and Development: from Script Development to Pitch - 3DS Max tutorial

Animation Writing and Development: from Script Development to Pitch tutorial description
| Added on | 28.08.2008 |
| Total clicks | 18 |
| Tutorial Rating | 0 |
| Tutorial Difficulty | 0 |
Animation Writing and Development: from Script Development to Pitch
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Learning maxscript improves your understanding of 3ds max and allows you to automate normally tedious actions, learn the basics by following this short tutorial.

This tutorial leaves off from where the Fire Material Tutorial ended. The most amazing part about creating a material that can be used to create the illusion of fire is that it can be controlled. If you would like to have a bowl of fire and for the fire to drip down off the edges, this is possible. If you would like the fire to travel through pipes or forced to hit a wall and then spread out, this is possible. The material, when placed upon a PArray can be forced to conform to any spacewarp and therefore can be bent to your will for your scene.

In this tutorial, I will demonstrate how simple and precise UVmapping can be using DEEPUV.
This is the first tutorial I make because I don't want to see my friends sitting for hours to days on end dragging UV points and merging chunks together just to get a stretched and overlapped result.
I will try to simplify the steps of UV mapping as much as I can so that beginning users can benefit from this tutorial too

Learn: Create a tank track piece, Use array to clone track, Attaching multiple objects, Using path deform, Animate over time.






