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Basic Modeling Techniques: Tutorial 5: Revolves, Patterns, And Copies - Pro/ENGINEER tutorial
The Revolve option is useful for designing circular parts and features. Patterns and copies allow multiple instances of a feature to be created with little effort. In this section, you will revolve a section around a centerline to create a pulley and a hole. You will also create a pattern of holes and a copy of this pattern.
More cool Pro/ENGINEER tutorials:
Using 4-bar Mechanisms with Motion Skeletons in Pro/ENGINEER Wildfire 3.0
Following traditional top-down design technique for assembly with moving components has been difficult in the past. Usually some variability is built in the skeleton to simulate motion. Unfortunately this does not allow the usage of mechanism/dynamics to study the motion of the assembly. With the introduction of motion skeletons in Pro/ENGINEER Wildfire 3.0 this issue has been resolved. This short example will give you an idea on how to get started with Motion Skeletons.
Using Project Templates In Windchill Projectlink
Pro/E tips show how automating repeatable processes with project templates can increase productivity.
Variable Section Sweeps
In this tutorial, we will learn about Variable Section Sweeps. A variable section sweep is an advanced sweep feature that, instead of maintaining a constant section shape and size along the length of the trajectory, is varying along the trajectory by specifying additional trajectories that push or pull the section as it goes.
Dynamic Balancing Of A Rotating Mechanism
Tutorial explains how to optimize geometry and eliminate both static and dynamic imbalance by using Pro/E Mechanism Dynamics in conjunction with Behavioral Modeling design studies.
Lesson 39 - Assembly Mode - Assembly Cuts
Lesson Objective: In this lesson, we will learn how to create exploded states, complete with offset lines.