Subscribe
Tutorial search

Basic Modeling Techniques: Tutorial 6: Sweeps And Blends - Pro/ENGINEER tutorial


Sweeping and blending are useful techniques for designing parts which may be difficult to model with extrusions or revolves. Unlike these other modeling techniques, sweeps and blends allow for parts with varying cross-sections and parts that twist or bend. In this section you will created a constant cross-section U-shaped part using a sweep and a vase using a blend.
Category: Pro/ENGINEER > Modeling - Difficulty:


More cool Pro/ENGINEER tutorials:



Creating Mapkeys In Pro/engineer Wildfire 2.0
Creating Mapkeys In Pro/engineer Wildfire 2.0
See tips link for description
Difficulty:
Imported Data With Downstream Applications
Imported Data With Downstream Applications
Pro/E tutorial explains how to import data, such as geometry, and successfully assimilate it into your design.
Difficulty:
Pro/toolkit: Setting Up Your Environment In Vc++ .net
Pro/toolkit: Setting Up Your Environment In Vc++ .net
The first in a series of tutorials on using Pro/TOOLKIT to enhance Pro/E to customize the standard user interface, automate repetitive steps, apply design rule verification and drawing automation and more.
Difficulty:
The Design Toolbar
The Design Toolbar
Workplanes form the basis of all drawings and models. They provide a point of reference for all objects.
Difficulty:
Faster Identical Patterns With Surface
Faster Identical Patterns With Surface
The use of Surface copies and solidify features can decrease regeneration times on identical patterns with large numbers of instances. The model in this example regenerates twice as fast using a surface method.
Difficulty: