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Volkswagen Beetles model in Maya Chapter 04 - Maya 3D tutorial


Hello, welcome to the 4th chapter of the car modeling in maya. In this chapter we will continue the creation of the support curve and then we will start to give those curve a surface. For creating these surface we will use “loft” and “birail” from the surface menu.Through these two option we will create the base shape of the car. Hope you will enjoy this.
Category: Maya 3D > Modelling - Difficulty:


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