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Maya 3D Tutorials
Volkswagen Beetles model in Maya Chapter 04 - Maya 3D tutorial
Hello, welcome to the 4th chapter of the car modeling in maya. In this chapter we will continue the creation of the support curve and then we will start to give those curve a surface. For creating these surface we will use “loft” and “birail” from the surface menu.Through these two option we will create the base shape of the car. Hope you will enjoy this.
More cool Maya 3D tutorials:
Rotating Wheels on a Car
The purpose of this handout is to show you how to rotate the wheels on a car so they follow the pace of the car as it move. By doing it this way, you will get a more accurate result without setting numerous keyframes. To do this, we will use the distance tool, set driven key, and infinity cycles in the graph editor.
Logo Rendering Tutorial
How to create a simple rendering rig that is ideal for rendering logos.
Maya Tutorial: Basics
Beginner tutorial: Maya Basics, Part 2. Viewport navigation, transforms, hotkeys.
In this tutorials I talk about: - Shadows - Rendering - Different lights
Using Redboard with Maya
9 Video tutorials on how to use the Redboard 3D storyboarding software in your Maya animation workflow.