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Maya 3D Tutorials
Volkswagen Beetles model in Maya Chapter 04 - Maya 3D tutorial
Hello, welcome to the 4th chapter of the car modeling in maya. In this chapter we will continue the creation of the support curve and then we will start to give those curve a surface. For creating these surface we will use “loft” and “birail” from the surface menu.Through these two option we will create the base shape of the car. Hope you will enjoy this.
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Streamliner Toy Car in Maya 2010 tutorial by Karina Moreno Torres
In this tutorial Karina Moreno Torres will guide you through the workflow of creating a streamliner toy car in Maya 2010.
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Mentalray in Maya Killer Tips:Render heavy scenes in Maya_Rescue 101
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Composite a 3D object into video footage with Boujou, Maya and After Effects
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Illustrator Curves In Maya
This tutorial will teach you how to import Illustrator Curves (.AI) into Maya as NURB curves.