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Maya 3D Tutorials
Volkswagen Beetles model in Maya Chapter 05 - Maya 3D tutorial
In this 5th chapter we will see some unique steps for the model we are working on for the past four chapters. This chapter will cover further creation of the surfaces of the car in Autodesk Maya. Here we will ow to add isoperm in a surface, how to rebuild a surface even after the creation and also maintain the same number of spans and at the end we will also learn how to convert the NURBS surface into polygon surfaces. Hope you will enjoy this.
More cool Maya 3D tutorials:
Destructing the wall using rigid bodies and particles
This tutorial will explain how to use rigid bodies, forces and particles to create a shatter effect.
I present to you, a easy understandable way, to rig a face
Maya Rigging Tutorial
This tutorial will show you some simple tricks and techniques that will help you speed up your
Hard surface uv mapping
This video Tutorials show how you can: - UV map a hard surface bike - UV map a tire - Copy/paste UVs
Cartoon character rigging - 002
In these tutorials we will start from scratch working through the whole process of rigging a cartoon character. We will cover things like stretchy limbs and facial rigging. Part - 2