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3DS Max Tutorials
Volkswagen Beetles model in Maya Chapter 12 - 3DS Max tutorial
Welcome to the 12th chapter of the Car modeling series. In this chapter we will work on the detailing of the different car body parts in Autodesk Maya, like front fender the door and roof and also move on to the junction of the hood and front windshield. Hope you will enjoy
More cool 3DS Max tutorials:
Creating Lego Pieces - Texture Your Lego Pieces with real lego materials
Learn how to texture your Lego pieces with real Lego colors.
Using Reactor in 3ds Max
this tutorial will show you how to create a 'car crashing into boxes' in 3ds Max using Reactor
Rigging Mechanical Robot
Learn how to rig a mechanical robot like Gundam RX-78-2 using bones and IK (Inverse Kinematics)
Jacob Johnson teaches you how to create a flower bug. Very good tutorial, combining both Photoshop and 3ds max.
How to show biped in rector preview window
Step 1 First we create a plane Step 2 Then we create a Wall as we see in the picture