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3DS Max Tutorials
Volkswagen Beetles model in Maya Chapter 12 - 3DS Max tutorial
Welcome to the 12th chapter of the Car modeling series. In this chapter we will work on the detailing of the different car body parts in Autodesk Maya, like front fender the door and roof and also move on to the junction of the hood and front windshield. Hope you will enjoy
More cool 3DS Max tutorials:
Ghost Material And Rendering
Create transparent and glowing ghost like in Casper or Ghostbuster movie using 3ds max
3dsmax 3dmodel lava effect studio tutorial
Here I will show you about 3dsmax 3dmodel lava effect studio tutorial.
A6M3 WW2 Plane Texturing
Texturing a world war 2 plane using Unwrap UVW
Building an Aerial Bomb in 3ds max
This tutorial will teach you a simple technique of building a fairly realistic bomb in a matter of less than 30 minutes to two hours depending on your skill level and experience.
Windows - Glass Material
I`ll start out assuming you have a vehicle modeled, as well as the windows.