Subscribe
Tutorial search

Volkswagen Beetles model in Maya Chapter 12 - 3DS Max tutorial


Welcome to the 12th chapter of the Car modeling series. In this chapter we will work on the detailing of the different car body parts in Autodesk Maya, like front fender the door and roof and also move on to the junction of the hood and front windshield. Hope you will enjoy
Category: 3DS Max > Modeling - Difficulty:


More cool 3DS Max tutorials:



Ghost Material And Rendering
Ghost Material And Rendering
Create transparent and glowing ghost like in Casper or Ghostbuster movie using 3ds max
Difficulty:
3dsmax 3dmodel lava effect studio tutorial
3dsmax 3dmodel lava effect studio tutorial
Here I will show you about 3dsmax 3dmodel lava effect studio tutorial.
Difficulty:
A6M3 WW2 Plane Texturing
A6M3 WW2 Plane Texturing
Texturing a world war 2 plane using Unwrap UVW
Difficulty:
Building an Aerial Bomb in 3ds max
Building an Aerial Bomb in 3ds max
This tutorial will teach you a simple technique of building a fairly realistic bomb in a matter of less than 30 minutes to two hours depending on your skill level and experience.
Difficulty:
Windows - Glass Material
Windows - Glass Material
I`ll start out assuming you have a vehicle modeled, as well as the windows.
Difficulty: