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Maya 3D Tutorials
Rigging in Autodesk Maya Chapter 04 - Leg, Foot & Hip joint - Maya 3D tutorial
Hello friends, welcome to the 4th Chapter of Rigging in Maya series. In this tutorial we will learn about the leg and foot joints of a character. Learn how to place the joints with proper name , mirror them , and most importantly how to connect the lower part of the body with the characters root joint. Lets enjoy.
More cool Maya 3D tutorials:
ncloth Tutorial-Shattering a Glass
Ncloth is a very powerful tool in Maya. It is not only used to do clothing but also doing special kind of effects. Some great rigid body dynamics can be achieved through ncloth dynamics very easily. If you set up things correctly you can do a very big amount of rigid body dynamics with Maya ncloth without compromising the quality. We already did some nice ncloth effects early. In this tutorial I am showing the capabilities of ncloth for doing shattering effect of a glass after hit by a ball. The very same technique can be used to create cracking of wall/earth etc... This can be achieved by mapping certain parameters of ncloth via ramp and animating the ramp accordingly. Using your favourite compositing software you can nicely blend these effects with your video. Topics covered. Creating the shatters using rockit shatter plugin. Doing the dynamics with ncloth. Preparing for the rendering. Final compositing with After Effects.
Shadows in Maya
This tutorial covers how to make Depth Map Shadows and Raytrace Shadows in Maya.
Maya Skin Weight Tutorial
Watch how to videos & articles tagged "skin weight in maya" on ... In this tutorial you will learn how to setup a basic rig in Maya.
Rigging in Autodesk Maya Chapter 05 - Finger Joints
In the 5th Chapter of the rigging in Autodesk Maya , we will discuss on how to create the finger joints on a character which is not in a T position. We will also learn how to maintain a basic local rotation axis order for future use while creating the joints in fingers specially in thumb. Hope this will be helpful for you people.
Making of Say Cheese
Artist main objective was to make the final product look believable and, most importantly, a very strong likeness to the concept