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Maya 3D Tutorials
Rigging in Autodesk Maya Chapter 06 - Reverse foot technique - Maya 3D tutorial
welcome to the 6th and perhaps one of the most important chapter of rigging a character. In this chapter we will discuss how to create the reverse foot setup in a character rig. In this chapter you will come to know the theory behind the reverse foot and the most effective way to accomplish it. Hope you will enjoy it.
More cool Maya 3D tutorials:
Rendering Basics with Marmoset
In this lesson, Stephen Wells is going to be covering some of the rendering parameters found within the Marmoset Toolbag. A great addition to the Basic Materials and Textures Freebie, so don't miss it!
Speed Improvement with Marking Menu
This longer quick tip shows you some nice ways on how to increase your general workflow in Maya.
Find out how Chris Davis created this gruesome creature in Maya, ZBrush and Photoshop
Animation Key Frames & The Dope Sheet
In this tutorial you'll learn the very basic technique of creating an animation in Maya.
Uninstancer for Maya
The Uninstancer allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.