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3DS Max Tutorials
Lights In Autodesk 3Ds Max - Chapter 04 - 3DS Max tutorial
This 4th Chapter of Lights in Autodesk 3Ds max is fully concentrated on spot light. We will learn about the various spot light parameter of 3ds max like, Hotspot/Beam and falloff, then how to use overshoot or its limitations, how we can make the spotlight rectangular than circuler and many more. Hope you will enjoy.
Category: 3DS Max tutorials - Difficulty:
More cool 3DS Max tutorials:
Animating a snake climbing a tree
How to animate a snake using the Path Deform modifier.
Create a Logo Dispersion Effect using Particle Flow and After Effects
As you may know, when you get a grasp on particles in CG, the possibilities of what you can accomplish are nearly limitless. In this 3ds Max based Particle Flow tutorial, you will learn an easy method of dispersing a logo into particles using materials.
Procedural Modeling 3ds
we'll be talking about using an old technique called procedural modeling. This is the process of using Vertex Paint in order to paint a deformation map directly onto your model in 3dsMax.
3ds Max Creating a Scene
In this tutorial you will learn how to make one default scene in 3DS Max.
Polygon Modeling: 9 - Car Tires
Modeling car tires is a polygon eating exercise (you end up with quite a few in the end), but definitely worth it if you want to make a realistic looking car: using bump maps for threads is a bit too obvious.