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3DS Max Tutorials
3DS Max Tutorials
We hope that you will enjoy our 3DS Max tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own 3DS Max tutorial to our site. Thank you !
Character Rigging & Animation with the help of Physique Modifier Part1
After the biped is posed to match the character mesh, you apply the physique modifier to the character mesh.
In this 3ds Max project overview Mojtaba Shabanzadeh explains the creative process used to bring to life this complex interior scene.
Creating Cracks in Ice, Ice Age-style
In this video tutorial Roberth Vala looks at how to create cracks in ice, inspired by the style of the film 'Ice Age'.
3ds Max Caustics
Exciting new tutorial on creating beautiful caustics within 3DS Max. This is a useful technique for anyone using transparent materials for photorealistic scenes, and looks really cool too! This is my first tutorial so bear with me =D
Rigging in Max Chapter 3 - Creating Leg bones and mirroring
In this Chapter we will learn how to create leg bones and how to mirror hand bones in the opposite side of the character.
Rigging in Max Chapter 2 - Creating hand bones
In this chapter we will move forward to create the hand bones of the character ; and learn how to connect them with the spine bones we created in the first chapter.
Texturing Part 3
Generate a cellular pattern that,s useful for a variety of visuals effects
How to create biped footstep animation:
Step 1 Go to systems and select biped and drag the biped from the front view as we see
Texturing part 1
Texture is all about to produce or generate beauty of objects. In other words we can say texture is the cloth of any body
Animation In 3d Studio Max Camera
In this tutorial we compare the animation of camera in Photoshop & in 3d studio max
Lights Example In 3d Studio Max 2
Lights In 3d Studio Max with the help of omni this will create a fog effect in environment
Animation Of Sky Map In 3d Studio Max
we observe that when we walking sky is walking with us. Basically this is an illusion of our eyes.
Rigging in Max Chapter 5 - Creating foot and palm bones
In This Chapter of rigging in 3ds Max with Bones we will move on to create the foot bones and palm bones, then we will learn how to connect them with the main bones hierarchy.
3DS Max Particle Effects
Learn how to create particle systems, customize the appearance of those particles, and make them form into custom meshes such as basic shapes, advanced poly models or text. Creates a 700 frame animation
Texturing Part 5
Texture is the cloth for any object. From Texturing part 1 to part 5 all i share with you what i got.
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