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3DS Max Tutorials


We hope that you will enjoy our 3DS Max tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own 3DS Max tutorial to our site. Thank you !

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Some keyboard shortcuts in Xcode
Some keyboard shortcuts in Xcode
Xcode provides many keyboard shortcuts that can save our lot of time. Here is a list of few shortcuts that you might want to try out. For more details please visit the link http://findnerd.com/list/view/Some-keyboard-shortcuts-in-Xcode/1143/
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Make UIImage White Background Transparent in iOS
Make UIImage White Background Transparent in iOS
If you came across to a requirement where you want to make UIImage Background Transparent then use below method to achieve it. For more details please visit the link http://findnerd.com/list/view/Make-UIImage-White-Background-Transparent-in-iOS/3398/
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How to set Camera view aspect ratio in iOS
How to set Camera view aspect ratio in iOS
Some times we face problem with Camera view aspect ratio in ios. Solution to this problem is here.. Set its aspect ratio property to AVLayerVideoGravityResizeAspectFill. For more details please visit the link http://goo.gl/aQO2Z0
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How to model a bicycle in 3ds max 2015.
How to model a bicycle in 3ds max 2015.
This tutorial will show you in 8 different parts how to model a bicycle.
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Modeling Cute Cartoon Bear Part 1
Modeling Cute Cartoon Bear Part 1
In this tutorial I will show you how to model simple but cute cartoon bear. Here, I am just using simple primitives and modifiers. But, hey it's work.
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Exporting 3D Max Models Into Unity 3D Engine: Part 2
Exporting 3D Max Models Into Unity 3D Engine: Part 2
This is the second part in our tutorial on exporting 3D Max models into Unity 3D Engine. In this part we show you how to setup scene size, terrain, light and camera.
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Modeling Cute Cartoon Bear Part 2
Modeling Cute Cartoon Bear Part 2
In Part 1 tutorial, you have created basic head object. Now, in this tutorial you are going to add eyes, nose, and eyebrows. Also you will create body.
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Modeling a Sideboard Buffet in 3ds Max
Modeling a Sideboard Buffet in 3ds Max
In this tutorial Crystal Russell will show you how to model a sideboard buffet for an interior scene using 3D geometry.
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Bicycle Frame - 3ds Max Modeling Tutorial
Bicycle Frame - 3ds Max Modeling Tutorial
In this 3d modeling tutorial we will be 3d modeling the frame of the bicycle.
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Render Wireframe in 3ds Max Tutorial
Render Wireframe in 3ds Max Tutorial
Rendering wireframe are usually required to show wireframe around your renders. Here we will show to render wireframe on animated polygonal water waves.
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Creating Studio Light Setup using 3ds Max and Vray
Creating Studio Light Setup using 3ds Max and Vray
The key to render nice and clean product visuals using 3ds Max and VRay is to setup a clean studio environment. You can use a drag and drop environment such as HDR Light Studio to create these visuals. However, if you want to make your product shots different from others, you need to create your own custom studio setup. In this two part tutorial, you will create studio light setup using 3ds Max and V-Ray.
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What is 3ds Max used for? Want to enter 3D design ... read on.
What is 3ds Max used for? Want to enter 3D design ... read on.
A beginners guide to 3ds Max. This is a very popular piece of software used for modeling 3D objects and scenes, and is a premier 3D software for animation in games and TV and movies. Read this to see if 3D design is your path to success!
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Lights In Autodesk 3Ds Max - Chapter 03
Lights In Autodesk 3Ds Max - Chapter 03
Hello and welcome to the 3rd Chapter of the Lights in 3Ds Max. In this chapter we are going to discuss about the attenuation of the lights. There are two kind of attenuation are out there in 3Ds Max , Near and Far , we will learn about the theory behind the attenuation and learn how to use them. Hope you will enjoy.
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Lights In Autodesk 3Ds Max - Chapter 04
Lights In Autodesk 3Ds Max - Chapter 04
This 4th Chapter of Lights in Autodesk 3Ds max is fully concentrated on spot light. We will learn about the various spot light parameter of 3ds max like, Hotspot/Beam and falloff, then how to use overshoot or its limitations, how we can make the spotlight rectangular than circuler and many more. Hope you will enjoy.
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Volkswagen Beetles model in Maya Chapter 12
Volkswagen Beetles model in Maya Chapter 12
Welcome to the 12th chapter of the Car modeling series. In this chapter we will work on the detailing of the different car body parts in Autodesk Maya, like front fender the door and roof and also move on to the junction of the hood and front windshield. Hope you will enjoy
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Total Tutorials in Category: 4413