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For creation of this image artist used 3ds max, ZBrush and lots of references which is a backbone of any image
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Applying principles of a three-point lighting in 3D modeling. Using key lights, fill lights and back lights. These principles of a three-point lighting can be applied in any 3d graphics software.
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In this tutorial learn how to export the animated models with biped from 3ds max to Microsoft XNA
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When the people finish their work and leave their offices, this isomorphic special characters rise from the 2D paper world
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In this tutorial we will find out how make sci-fi The Hole space station.
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These guidelines familiarize you with diamond rendering with Mental Ray. Detailed instructions about the material and rendering settings.

An easy way to do clay rendering with skylight and Mental Ray's Final Gather in 3D Studio MAX.

Creating Japanese style robot from scratch, from modeling to texturing

This tutorial covers the creation of a human head step by step. Each step is covered in detail. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it.

Learn how to rig a mechanical robot like Gundam RX-78-2 using bones and IK (Inverse Kinematics)

An easy and fast way to create a global illumination lighting in 3D Studio MAX using Light Tracer and Scanline renderer.
Category: 3DS Max tutorials - Difficulty: 


Walking around with the idea of the chamber of oceans for months. I was unaware that a lot the objects were in my own home
Total Tutorials in Category: 1387





