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3DS Max Animation Tutorials
We hope that you will enjoy our 3DS Max Animation tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own 3DS Max Animation tutorial to our site. Thank you !
This step-by-Step tutorial takes you through a logical, efficient process for rigging your character with one of our FacePro Bone Rigs.
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-Part 1 of 2
-Building the bones in a face for 3D animation and lip sync
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-Part 2 of 2
-Helper objects
-Creating a Floating tool bar
-Using the apply Position list and Position Constraint max script
-Applying look at constraint
-Building jaw bone and linking the helpers
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-Part 1 of 2
-Using a bone rig to make an animation walk cycle
-Working on the lower body of the animation
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-Part 2 of 2
-Using a bone rig to make an animation walk cycle
-Working on the upper body and timing of the animation
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We have to decide to animate character in 3d studio max the simple way is to animate character we have to rig biped with character simply we have a character and its open in 3d max now we have to set biped with the character. We have to create biped first we have to go into last option system select biped and drag biped in to the character from the front view
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As you may already know, particles can be used to do just about anything you could possibly imagine. In this tutorial, we'll be taking a look at just one of the very cool ways particles can be used to make your life much much easier. Of course we won’t be able to take a look at all the things that can be done with particles, but we are going to create something very exciting....a marching 3d army where we have full control over the position and animation of the soldiers!
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In this two part tutorial, you will learn how to create an energy drink can in 3ds Max using poly modeling and splines, and then export your mesh to Wirefusion and add a user interface wich will allow you to move, zoom and rotate your can in real time, and finally create a feature that will allow anyone to change the texture of the can from their own computer.
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-We will create a material that can be animated to change from one mouth pose to another for 2d lip sync in Max.
-Using Photoshop to create the different mouth poses.
-Importing audio with the new Prosounds setup.
-Multi/Sub-object material with the material modifier on the model.
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-Using the morpher modifier to create a facial rig for animations.
-Importing a sound file.
-Displaying the Sound on the timeline.
-Creating Lip sync animation
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-We will use particle flow and a material to create the explosion effect.
-Drag space warp will be used to control the particles speed
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-Part 1 of 2
-We will use particle flow and reactor to create a building blowing up.
-We will be using Fracture Voronoi free script from scriptspot.com.
-We will be using a particle script to replace object fragments
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When dealing with FumeFX, and other effects generating tools, it can be said that knowing how to convincingly merge your effects into your 3d scene is just as important as knowing how to create the effects themselves. In this tutorial we will take a look at a little explored area of FumeFX, at least when it comes to tutorials, multi-pass compositing.
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Total Tutorials in Category: 210


