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3DS Max Basics Tutorials
We hope that you will enjoy our 3DS Max Basics tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own 3DS Max Basics tutorial to our site. Thank you !
This is 2nd part tutorial of the Animation Controllers series. We’ll continue to talk about more controllers like Noise Position, Look At Orientation Constraint and we’ll see how to work with layered controllers to achieve more complex animation setup.
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In this tips tutorial we’ll take a look on how to work with a more powerful XRef feature inside 3ds max 2010. We’ll talk about XRef Scenes, to merge and work on external complete scene where we can choose what we need to see or not. It will be useful to work in a work group on complex scenes where every single artist is working on a part of it, or when we’d like to have a not so heavy scene with all we need, inside just one project.
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This tutorial will teach you to create 3d blue prints for vehicles and other miscellaneous objects for 3ds Max.
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If you have ever had Z-Depth channel information which just wont let you get good Depth of Field, here is the solution. This fix allows you to correct the problem in After Effects without having to go back into 3D and re-render.
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An introduction to the power of RPF and RLA files and how they can be used in post. Render from any 3D application and embed various channel information to be used in compositing software.Learn how to create depth-of-field effects, without the render overheads.
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This is a 2 part tutorial on how to make a collapsing building with 3ds Max. With this tutorial we will build the building, add the properties, and apply physics using reactor. Please visit my channel and subscribe!
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How to texture and render the collapsing building. Please visit my channel and subscribe. Plenty of more tutorials to come!
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Rigging is an essential process that must be performed in order to efficiently animate a character or object. A GUI Rig is a simple user created interface within the 3D program to allow the animator complete and accurate control of the model. This tutorial will be an introduction to creating a GUI Rig in 3ds Max.
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Rigging is an essential process that must be performed in order to efficiently animate a character or object. A GUI Rig is a simple user created interface within the 3D program to allow the animator complete and accurate control of the model. This tutorial will be an introduction to creating a GUI Rig in 3ds Max.
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If you love typography like I do, you are always looking for a new way to funk out your type. You will learn some amazing and creative ways to make your type look absolutely beautiful!
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This tutorial is for people who have never used 3D studio max before. It goes over the very basics. It is a part one of two. The other part can be found at traptcg.com
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Introduction to basic 3D rigging using only pivot points and linking.Learn about IK versus FK rigging for animation and how to set up IK controllers.
# You will learn use the Layer Manager to separate Mesh objects from Rig objects.
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3D Studio Max tutorial describing how to use the lathe tool to create a bowl and some ornamental eggs.
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This is a quick tip video that will walk you through how to utilize the layer manager inside of 3D Studio Max
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This is a short video showing how to use the grab view port tool inside of 3D Studio Max. Vice using a 3rd party capture software, or print screen.
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Total Tutorials in Category: 161
