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3DS Max Lightings Tutorials


We hope that you will enjoy our 3DS Max Lightings tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own 3DS Max Lightings tutorial to our site. Thank you !

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Making an HDRI of your own
Making an HDRI of your own
The goal of this tutorial is to show you how to make your own hdr image, and then (optionally) use it for either lighting, reflections or both in a simple scene. This tutorial uses max 5, and in this case, uses brazil for rendering. Although the concepts are pretty universal here, since the main goal is the creation of the hdr image.
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Semi-Outdoor Lighting
Semi-Outdoor Lighting
Step by Step tutorial for lighting a semi outdoor veranda.
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Fake Caustics
Fake Caustics
In this tutorial you'll learn how to make fake caustics on your scenes.
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Architectural Visualization
Architectural Visualization
Illuminate an exterior architectural scene with help from Vray and a HDR Image
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Clay Style renders AND Wireframe overlays
Clay Style renders AND Wireframe overlays
This tutorial shows 2 different ways to make Ambient Occlusion style renders. It also shows how to get a w-i-p look by showing a wireframe overlay to show the geometry of your model.
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Dispersion with VRAY
Dispersion with VRAY
Dispersion lighting in VRAY is explained in detail
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Part 4: Artificial and indoor lighting
Part 4: Artificial and indoor lighting
Light indoors has a very different character to that found outside, mostly down to the lack of direct sunlight found indoors. With human beings in control of the light source there is an added twist in that the light is often designed for a specific purpose. For instance household lights are designed to give off appealing, generally diffused light whereas office lighting is more functional and cost-effectiveness is often the overriding concern - which is why office workers have to walk around in a green murk.
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Lighting, Texturing, Rendering in 3DSMAX: Part 2
Lighting, Texturing, Rendering in 3DSMAX: Part 2
Welcome to the second and final part of this tutorial covering texturing and lighting in 3d studio MAX R4. This final part will concentrate on texturing methods, utilizing MAX's procedural textures.
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Studio set-up in Mental Ray
Studio set-up in Mental Ray
This is a [fairly] basic tutorial for a 'studio' type light set-up, using 3dsmax7 and Mental ray that comes with it [3.3].
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PART 2: Light direction
PART 2: Light direction
The direction that we view a light source from has a profound effect on our perception of it, and on how the objects in a scene will appear. Choosing which direction your main light is coming from is one of the most important decisions you can make since it will have a great deal of impact on how a scene will appear, and also on the emotions your image will convey.
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HDRI - High Dynamic Range Image
HDRI - High Dynamic Range Image
Learn how to use Hdri's in Max using V-ray and Brazil.
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LIGHT - a detailed tutorial
LIGHT - a detailed tutorial
There seems to be very little information available in detailed form on what appears to me to be a crucial subject for artists of all kinds: light in all the guises in which we encounter it on a daily basis. I've read countless books dealing with digital and traditional art and the subject of light only ever seems to be touched on very lightly (pardon the pun). Yet to anyone wishing to create an illusion of reality should have a good understanding of how light behaves in the physical world.
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Advanced Lighting Techniques Part 2
Advanced Lighting Techniques Part 2
Advanced Lighting Techniques tutorials.
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Refractive Caustics
Refractive Caustics
Learn how to manualy fake refractive caustics using 3D Studio Max 5.
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Faking Global Illumination
Faking Global Illumination
Faking Global Illumination.
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Total Tutorials in Category: 179