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3DS Max Lightings Tutorials
We hope that you will enjoy our 3DS Max Lightings tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own 3DS Max Lightings tutorials to our site. Thank you !
Speed Racer is smashing summer´s box offices and we think this tutorial in max and AE will also blow your mind

In this tutorial we are going to see how to A Video Tutorial showing how to use Omni Lights in 3ds max

Tutorial for Exterior Light, Render,
In this video tutorial we will work on HDRI, Environment Effects And Mental Ray Photographic Exposure Control setup to make a realistic and professional render.

The tutorials is created by CG Jan Jinda; who shows us Making of "Making of Italian Creek" using 3d Studio Max + finalRender for 3d modeling and rendering. Jan will take you through almost step by step and will focus on most interesting parts of production.

Use caustic lighting to create an underwater environment. Using projector maps to create volume lighting.

Learn how to setup a studio lighting rig in 3ds max that used mainly for vehicle rendering in production environment

We will illuminate the scene with the help of one light source and one HDRI

A look at some principles such as wave addition, and light frequencies, and how this affects lighting in 3DS MAX.

Strip Lights - Area lights without any 3rd-party plug-ins

Lighting a bedroom using Radiosity. Achieve natural lighting using sunlight coming through opened windows and doors

Quick Depth-Of-Field and Global Illumination tutorial

This is my workflow on how to make a neon lights with scanline rendering

In this tutorial we will try to teach you how to use the Ambient Occlusion shader combined with caustics to create a fake global illumination effect. The tutorial is intended for people with a basic knowledge of 3DS Max.

In this tutorial, I will try to help you understand the complex world of the mental ray render engine. The tutorial is intended for people with a basic knowledge of 3DS Max.
Total Tutorials in Category: 64






