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Blender 3D Tutorials
Blender 3D Basics Tutorials
We hope that you will enjoy our Blender 3D Basics tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own Blender 3D Basics tutorial to our site. Thank you !
Blender Tutorial 2 : Snapping Tool
How to snap verts,edges and faces to another objects vertex point. (also you can do this with 1 Object instead of 2 or more)
Blender 3D Tutorial -Tips
Free Blender 3D Tutorials will get you off to great start learning Blender 3D. Learn the Blender interface, modeling, texturing and
Blender 3D Tutorial - The Basics
A basic tutorial of Blender 3D. Introduction. Blender is a fully functional free software for modelling, rendering and animation. It can be download freely from its ...
Introduction to Lighting in Luxrender
Frederik Steinmetz shows all possible problems that might occur when you first try to light a Blender scene in Luxrender.
Simulating & Rendering Squishy Ball
In this tutorial, we will be looking at 1. how to Setup Cloth Parameters for a squishy Ball 2. Texturing / Shading using Nodes Editor 3. Rendering the scene with Blenders new CYCLES path tracer render engine. 4. Tips for doing Multiple Objects collision
Blender Cycles: Materials, Lighting and Texturing
Two months from now, the new renderer Cycles will be integrated in Blender 2.61 by default - learn today how to get along in the new environment.
design3 - Blender 2.5 Interface
This beginner training module will teach you the basics of 3D content creation in Blender 2.5. You’ll start by learning this powerful program’s interface, how to navigate around your scenes, and organize your content. This is the first module in Blender 2.5 Content Creation Fundamentals. More design3 Blender tutorials here: http://www.design3.com/blender
Learn Free New way to create 3D text
3D text needs the right depth, lighting and texture. Nik Ainley tells you how to do this without re-rendering nightmares.Typography is huge at the moment in illustration,
Rendering Nuts and Bolts in Blender 2.59 with Cycles
In this tutorial, we will be looking at 1. how to assign materials using Node Editor 2. Adding light shader to Objects 3. Render the scene with Blenders new CYCLES path tracer render engine. 4. Adding Depth of Field
Ambient Occlusion Baking in Blender
Ambient Occlusion is a 3D shading technique that adds more realism to your models, by darkening the mesh’s parts that are close or in contact with other meshes. It can be applied in a render, or baked in the model’s texture. Today I will show you how you can do this in Blender, for a simple model.
Introduction to UV Mapping in Blender
We’ll continue our blender introduction series with the creation and editing of the UV coordinates. UV coordinates are basicaly the 3D model faces flattened to a 2D image. This can be used then to paint texturing details to give realism or character to our objects. It’s pretty much like you cut some edges of a paper cube then flatten it on a table, paint over the resulted sheet then assemble it back.
Quick Introduction to Blender
Quick Introduction to Blender Interface, this is a first tutorial in a series with subject Blender for Game Development. Still, this tutorial can be used to learn Blender for any purpose.
Blender Cycles 101 Part 1
Billy McGuffin explains the basic principles and uses of the new Cycles feature in Blender 2.5. Part one of a series.
Keeping Scripts Up to Date with SVN
In this Blender 2.5 video tutorial we show you how to download the online Add-ons repository and keep it up to date and in sync with SVN. Using this method makes it very easy to keep track of add-ons without ever needing to reinstall them or move them between installs of Blender.
Tip: Symmetrical Texture Painting
In this Blender 2.5 tip, I show you a technique to paint symmetrically (both sides at the same time) on a model using multiple UV maps, one being “folded” in half to achieve the dual mapping of the coordinates, and baking the symmetry to a regularly unwrapped UV map.
Total Tutorials in Category: 128